mirror of https://github.com/pret/pokecrystal.git
eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld |
||
---|---|---|
.. | ||
music | ||
cries.asm | ||
cry_pointers.asm | ||
drumkits.asm | ||
engine.asm | ||
music_pointers.asm | ||
notes.asm | ||
sfx.asm | ||
sfx_crystal.asm | ||
sfx_pointers.asm | ||
wave_samples.asm |