pokecrystal/maps/TinTowerRoof.asm

57 lines
1.0 KiB
NASM

object_const_def ; object_event constants
const TINTOWERROOF_HO_OH
TinTowerRoof_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .HoOh
.HoOh:
checkevent EVENT_FOUGHT_HO_OH
iftrue .NoAppear
checkitem RAINBOW_WING
iftrue .Appear
sjump .NoAppear
.Appear:
appear TINTOWERROOF_HO_OH
return
.NoAppear:
disappear TINTOWERROOF_HO_OH
return
TinTowerHoOh:
faceplayer
opentext
writetext HoOhText
cry HO_OH
pause 15
closetext
setevent EVENT_FOUGHT_HO_OH
loadvar VAR_BATTLETYPE, BATTLETYPE_FORCEITEM
loadwildmon HO_OH, 60
startbattle
disappear TINTOWERROOF_HO_OH
reloadmapafterbattle
setevent EVENT_SET_WHEN_FOUGHT_HO_OH
end
HoOhText:
text "Shaoooh!"
done
TinTowerRoof_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
warp_event 9, 13, TIN_TOWER_9F, 4
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 9, 5, SPRITE_HO_OH, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TinTowerHoOh, EVENT_TIN_TOWER_ROOF_HO_OH