Disassembly of Pokémon Crystal
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Rangi 9bec0e0f78
Merge pull request #691 from Rangi42/master
Identify remaining gfx/unknown files, and document a Teleport bug
2020-02-28 11:58:18 -05:00
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data unused_dark_cave -> unused_johto (goes with the beta Johto town+city maps) 2020-02-25 19:18:24 -05:00
docs Document a bug where Teleport cannot fail for wild Pokémon 2020-02-28 11:17:58 -05:00
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gfx Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
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lib/mobile More mobile SDK documentation 2019-10-21 00:42:36 +02:00
macros Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
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STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
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roms.sha1 Build Australian Crystal. 2019-04-14 13:22:45 -06:00
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vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
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README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: