mirror of https://github.com/pret/pokecrystal.git
435 lines
8.9 KiB
NASM
435 lines
8.9 KiB
NASM
object_const_def ; object_event constants
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const ROUTE26_COOLTRAINER_M1
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const ROUTE26_COOLTRAINER_M2
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const ROUTE26_COOLTRAINER_F1
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const ROUTE26_COOLTRAINER_F2
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const ROUTE26_YOUNGSTER
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const ROUTE26_FISHER
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const ROUTE26_FRUIT_TREE
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const ROUTE26_POKE_BALL
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Route26_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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TrainerCooltrainermJake:
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trainer COOLTRAINERM, JAKE, EVENT_BEAT_COOLTRAINERM_JAKE, CooltrainermJakeSeenText, CooltrainermJakeBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainermJakeAfterBattleText
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waitbutton
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closetext
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end
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TrainerCooltrainermGaven3:
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trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_COOLTRAINERM_GAVEN
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endifjustbattled
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opentext
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checkflag ENGINE_GAVEN
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iftrue .WantsBattle
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checkcellnum PHONE_COOLTRAINERM_GAVEN
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iftrue .NumberAccepted
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checkevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER
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iftrue .AskedAlready
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writetext CooltrainermGavenAfterText
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promptbutton
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setevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .AskForNumber
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.AskedAlready:
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scall .AskNumber2
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.AskForNumber:
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askforphonenumber PHONE_COOLTRAINERM_GAVEN
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
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scall .RegisteredNumber
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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winlosstext CooltrainermGaven3BeatenText, 0
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readmem wGavenFightCount
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight2:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight2
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.Fight1:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer COOLTRAINERM, GAVEN3
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startbattle
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reloadmapafterbattle
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loadmem wGavenFightCount, 1
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clearflag ENGINE_GAVEN
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end
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.LoadFight1:
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loadtrainer COOLTRAINERM, GAVEN1
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startbattle
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reloadmapafterbattle
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loadmem wGavenFightCount, 2
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clearflag ENGINE_GAVEN
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end
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.LoadFight2:
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loadtrainer COOLTRAINERM, GAVEN2
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_GAVEN
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end
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.AskNumber1:
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jumpstd asknumber1m
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end
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.AskNumber2:
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jumpstd asknumber2m
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end
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.RegisteredNumber:
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jumpstd registerednumberm
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end
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.NumberAccepted:
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jumpstd numberacceptedm
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end
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.NumberDeclined:
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jumpstd numberdeclinedm
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end
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.PhoneFull:
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jumpstd phonefullm
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end
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.Rematch:
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jumpstd rematchm
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end
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TrainerCooltrainerfJoyce:
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trainer COOLTRAINERF, JOYCE, EVENT_BEAT_COOLTRAINERF_JOYCE, CooltrainerfJoyceSeenText, CooltrainerfJoyceBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainerfJoyceAfterBattleText
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waitbutton
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closetext
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end
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TrainerCooltrainerfBeth1:
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trainer COOLTRAINERF, BETH1, EVENT_BEAT_COOLTRAINERF_BETH, CooltrainerfBeth1SeenText, CooltrainerfBeth1BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_COOLTRAINERF_BETH
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endifjustbattled
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opentext
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checkflag ENGINE_BETH
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iftrue .WantsBattle
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checkcellnum PHONE_COOLTRAINERF_BETH
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iftrue .NumberAccepted
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checkevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER
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iftrue .AskedAlready
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writetext CooltrainerfBethAfterText
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promptbutton
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setevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .AskForNumber
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.AskedAlready:
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scall .AskNumber2
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.AskForNumber:
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askforphonenumber PHONE_COOLTRAINERF_BETH
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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winlosstext CooltrainerfBeth1BeatenText, 0
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readmem wBethFightCount
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight2:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight2
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.Fight1:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer COOLTRAINERF, BETH1
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startbattle
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reloadmapafterbattle
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loadmem wBethFightCount, 1
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clearflag ENGINE_BETH
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end
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.LoadFight1:
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loadtrainer COOLTRAINERF, BETH2
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startbattle
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reloadmapafterbattle
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loadmem wBethFightCount, 2
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clearflag ENGINE_BETH
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end
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.LoadFight2:
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loadtrainer COOLTRAINERF, BETH3
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_BETH
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end
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.AskNumber1:
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jumpstd asknumber1f
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end
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.AskNumber2:
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jumpstd asknumber2f
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end
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.RegisteredNumber:
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jumpstd registerednumberf
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end
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.NumberAccepted:
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jumpstd numberacceptedf
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end
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.NumberDeclined:
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jumpstd numberdeclinedf
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end
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.PhoneFull:
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jumpstd phonefullf
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end
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.Rematch:
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jumpstd rematchf
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end
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TrainerPsychicRichard:
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trainer PSYCHIC_T, RICHARD, EVENT_BEAT_PSYCHIC_RICHARD, PsychicRichardSeenText, PsychicRichardBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext PsychicRichardAfterBattleText
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waitbutton
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closetext
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end
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TrainerFisherScott:
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trainer FISHER, SCOTT, EVENT_BEAT_FISHER_SCOTT, FisherScottSeenText, FisherScottBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FisherScottAfterBattleText
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waitbutton
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closetext
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end
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Route26Sign:
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jumptext Route26SignText
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Route26FruitTree:
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fruittree FRUITTREE_ROUTE_26
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Route26MaxElixer:
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itemball MAX_ELIXER
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CooltrainermJakeSeenText:
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text "I'm making my"
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line "final preparations"
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para "for the #MON"
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line "LEAGUE."
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done
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CooltrainermJakeBeatenText:
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text "I blew it!"
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done
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CooltrainermJakeAfterBattleText:
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text "It's going to be"
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line "tough to win at"
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cont "the LEAGUE."
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para "I need to do some"
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line "more training."
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para "I hear that the"
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line "LEAGUE's ELITE"
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para "FOUR are tougher"
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line "than GYM LEADERS."
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done
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CooltrainermGaven3SeenText:
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text "By experiencing"
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line "tough battles, you"
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cont "gain power."
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done
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CooltrainermGaven3BeatenText:
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text "Gaah! Life is even"
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line "tougher!"
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done
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CooltrainermGavenAfterText:
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text "To get to #MON"
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line "LEAGUE, you have"
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para "to get through"
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line "VICTORY ROAD."
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para "But VICTORY ROAD"
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line "is tough."
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para "Practically nobody"
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line "goes there!"
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done
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CooltrainerfJoyceSeenText:
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text "Since you've come"
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line "this far, you must"
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cont "be good."
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para "I'm going to give"
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line "this battle every-"
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cont "thing I've got!"
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done
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CooltrainerfJoyceBeatenText:
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text "No! I don't"
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line "believe this!"
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done
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CooltrainerfJoyceAfterBattleText:
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text "I've defeated"
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line "eight GYM LEADERS,"
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para "so I was feeling"
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line "confident."
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para "I'll have to try"
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line "harder next time."
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done
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CooltrainerfBeth1SeenText:
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text "I lost to a train-"
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line "er named <RIVAL>."
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para "He was really"
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line "strong, but…"
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para "It was as if he"
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line "absolutely had to"
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cont "win at any cost."
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para "I felt sorry for"
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line "his #MON."
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done
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CooltrainerfBeth1BeatenText:
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text "#MON aren't"
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line "tools of war."
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done
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CooltrainerfBethAfterText:
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text "#MON are in-"
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line "valuable, lifelong"
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cont "partners."
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done
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PsychicRichardSeenText:
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text "Wow, look at all"
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line "those BADGES!"
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cont "I'm impressed."
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para "But you're not"
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line "satisfied by just"
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para "collecting them,"
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line "right?"
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done
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PsychicRichardBeatenText:
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text "Good battle!"
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done
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PsychicRichardAfterBattleText:
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text "People and #MON"
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line "grow from their"
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cont "experiences."
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para "Don't get lazy and"
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line "complacent."
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done
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FisherScottSeenText:
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text "I'm feeling great"
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line "today!"
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para "I feel like I"
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line "could boot even"
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cont "the LEAGUE CHAMP!"
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done
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FisherScottBeatenText:
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text "No! Not in this"
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line "battle!"
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done
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FisherScottAfterBattleText:
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text "Just like in fish-"
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line "ing, it's all over"
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para "in #MON if you"
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line "give up."
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done
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Route26SignText:
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text "ROUTE 26"
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para "#MON LEAGUE"
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line "RECEPTION GATE"
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done
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Route26_MapEvents:
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db 0, 0 ; filler
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db 3 ; warp events
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warp_event 7, 5, VICTORY_ROAD_GATE, 3
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warp_event 15, 57, ROUTE_26_HEAL_HOUSE, 1
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warp_event 5, 71, DAY_OF_WEEK_SIBLINGS_HOUSE, 1
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db 0 ; coord events
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db 1 ; bg events
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bg_event 8, 6, BGEVENT_READ, Route26Sign
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db 8 ; object events
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object_event 14, 24, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainermJake, -1
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object_event 9, 38, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermGaven3, -1
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object_event 10, 56, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfJoyce, -1
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object_event 5, 8, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfBeth1, -1
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object_event 13, 79, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicRichard, -1
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object_event 10, 92, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1
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object_event 14, 54, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route26FruitTree, -1
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object_event 9, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER
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