mirror of https://github.com/pret/pokecrystal.git
78 lines
1.5 KiB
NASM
78 lines
1.5 KiB
NASM
object_const_def ; object_event constants
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const ROUTE16GATE_OFFICER
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Route16Gate_MapScripts:
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db 1 ; scene scripts
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scene_script .DummyScene ; SCENE_DEFAULT
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db 0 ; callbacks
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.DummyScene:
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end
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Route16GateOfficerScript:
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jumptextfaceplayer Route16GateOfficerText
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Route16GateBicycleCheck:
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checkitem BICYCLE
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iffalse .NoBicycle
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end
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.NoBicycle:
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showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15
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turnobject PLAYER, UP
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opentext
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writetext Route16GateCannotPassText
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waitbutton
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closetext
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applymovement PLAYER, Route16GateCannotPassMovement
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end
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Route16GateCannotPassMovement:
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step RIGHT
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turn_head LEFT
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step_end
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Route16GateOfficerText:
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text "CYCLING ROAD"
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line "starts here."
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para "It's all downhill,"
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line "so it's totally"
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cont "exhilarating."
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para "It's a great sort"
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line "of feeling that"
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para "you can't get from"
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line "a ship or train."
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done
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Route16GateCannotPassText:
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text "Hey! Whoa! Stop!"
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para "You can't go out"
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line "on the CYCLING"
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para "ROAD without a"
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line "BICYCLE."
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done
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Route16Gate_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 0, 4, ROUTE_16, 4
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warp_event 0, 5, ROUTE_16, 5
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warp_event 9, 4, ROUTE_16, 2
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warp_event 9, 5, ROUTE_16, 3
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db 2 ; coord events
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coord_event 5, 4, SCENE_DEFAULT, Route16GateBicycleCheck
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coord_event 5, 5, SCENE_DEFAULT, Route16GateBicycleCheck
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db 0 ; bg events
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db 1 ; object events
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1
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