mirror of https://github.com/pret/pokecrystal.git
135 lines
2.9 KiB
NASM
135 lines
2.9 KiB
NASM
object_const_def ; object_event constants
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const PLAYERSHOUSE2F_CONSOLE
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const PLAYERSHOUSE2F_DOLL_1
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const PLAYERSHOUSE2F_DOLL_2
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const PLAYERSHOUSE2F_BIG_DOLL
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PlayersHouse2F_MapScripts:
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db 0 ; scene scripts
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db 2 ; callbacks
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callback MAPCALLBACK_NEWMAP, .InitializeRoom
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callback MAPCALLBACK_TILES, .SetSpawn
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; unused
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.Null:
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end
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.InitializeRoom:
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special ToggleDecorationsVisibility
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
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checkevent EVENT_INITIALIZED_EVENTS
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iftrue .SkipInitialization
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jumpstd initializeevents
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return
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.SkipInitialization:
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return
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.SetSpawn:
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special ToggleMaptileDecorations
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return
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db 0, 0, 0 ; filler
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Doll1Script:
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describedecoration DECODESC_LEFT_DOLL
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Doll2Script:
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describedecoration DECODESC_RIGHT_DOLL
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BigDollScript:
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describedecoration DECODESC_BIG_DOLL
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GameConsoleScript:
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describedecoration DECODESC_CONSOLE
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PosterScript:
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conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
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.Script:
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describedecoration DECODESC_POSTER
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PlayersHouseRadioScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
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checkevent EVENT_LISTENED_TO_INITIAL_RADIO
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iftrue .AbbreviatedRadio
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playmusic MUSIC_POKEMON_TALK
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opentext
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writetext PlayersRadioText1
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pause 45
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writetext PlayersRadioText2
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pause 45
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writetext PlayersRadioText3
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pause 45
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musicfadeout MUSIC_NEW_BARK_TOWN, 16
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writetext PlayersRadioText4
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pause 45
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closetext
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setevent EVENT_LISTENED_TO_INITIAL_RADIO
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end
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.NormalRadio:
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jumpstd radio1
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.AbbreviatedRadio:
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opentext
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writetext PlayersRadioText4
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pause 45
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closetext
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end
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PlayersHouseBookshelfScript:
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jumpstd picturebookshelf
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PlayersHousePCScript:
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opentext
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special PlayersHousePC
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iftrue .Warp
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closetext
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end
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.Warp:
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warp NONE, 0, 0
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end
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PlayersRadioText1:
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text "PROF.OAK'S #MON"
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line "TALK! Please tune"
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cont "in next time!"
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done
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PlayersRadioText2:
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text "#MON CHANNEL!"
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done
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PlayersRadioText3:
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text "This is DJ MARY,"
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line "your co-host!"
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done
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PlayersRadioText4:
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text "#MON!"
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line "#MON CHANNEL…"
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done
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PlayersHouse2F_MapEvents:
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db 0, 0 ; filler
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db 1 ; warp events
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warp_event 7, 0, PLAYERS_HOUSE_1F, 3
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db 0 ; coord events
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db 4 ; bg events
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, PosterScript
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db 4 ; object events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
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