mirror of https://github.com/pret/pokecrystal.git
53 lines
892 B
NASM
53 lines
892 B
NASM
hlcoord EQUS "coord hl,"
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bccoord EQUS "coord bc,"
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decoord EQUS "coord de,"
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coord: MACRO
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; register, x, y[, origin]
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if _NARG < 4
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ld \1, (\3) * SCREEN_WIDTH + (\2) + wTilemap
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else
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ld \1, (\3) * SCREEN_WIDTH + (\2) + \4
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endc
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ENDM
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hlbgcoord EQUS "bgcoord hl,"
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bcbgcoord EQUS "bgcoord bc,"
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debgcoord EQUS "bgcoord de,"
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bgcoord: MACRO
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; register, x, y[, origin]
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if _NARG < 4
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ld \1, (\3) * BG_MAP_WIDTH + (\2) + vBGMap0
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else
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ld \1, (\3) * BG_MAP_WIDTH + (\2) + \4
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endc
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ENDM
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dwcoord: MACRO
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; x, y
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rept _NARG / 2
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dw (\2) * SCREEN_WIDTH + (\1) + wTilemap
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shift
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shift
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endr
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ENDM
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ldcoord_a: MACRO
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; x, y[, origin]
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if _NARG < 3
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ld [(\2) * SCREEN_WIDTH + (\1) + wTilemap], a
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else
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ld [(\2) * SCREEN_WIDTH + (\1) + \3], a
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endc
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ENDM
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lda_coord: MACRO
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; x, y[, origin]
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if _NARG < 3
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ld a, [(\2) * SCREEN_WIDTH + (\1) + wTilemap]
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else
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ld a, [(\2) * SCREEN_WIDTH + (\1) + \3]
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endc
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ENDM
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