Disassembly of Pokémon Crystal
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yenatch 963fe4808b rename 'LoadSFX' to '_PlaySFX' 2013-10-08 13:13:35 -04:00
audio rename 'LoadSFX' to '_PlaySFX' 2013-10-08 13:13:35 -04:00
battle move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
constants clean up event flag constants 2013-09-05 04:37:47 -04:00
engine rename 'StartSFX' to 'PlaySFX' 2013-10-08 13:10:36 -04:00
event move dratini special into event/dratini.asm 2013-09-18 21:04:16 -04:00
extras@1089cf99d0 bump extras to use updated script commands 2013-10-01 01:19:36 -04:00
gfx fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
home rename 'StartSFX' to 'PlaySFX' 2013-10-08 13:10:36 -04:00
items split out marts 2013-09-03 17:35:17 -04:00
lib/mobile split the mobile adapter library into lib/mobile/ 2013-09-15 18:58:37 -04:00
maps script command unknown0xa8 is wait 2013-10-01 01:03:08 -04:00
menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
predef dump a couple palettes in predef/cgb.asm 2013-09-15 17:31:18 -04:00
stats fix item asm labels 2013-09-08 01:43:51 -04:00
text split type strings and related asm out into text/types.asm 2013-09-07 23:24:22 -04:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
trainers split out trainer dvs 2013-09-03 17:32:54 -04:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore add globals.asm to .gitignore 2013-09-11 20:54:26 -04:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
INSTALL.md Merge branch 'master' into remove-extras 2013-08-27 10:51:30 -05:00
Makefile fix a typo in Makefile 2013-09-11 20:27:16 -04:00
README.md remove stray newline from README 2013-08-03 13:46:27 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm move wram constants into constants.asm; make all labels use :s 2013-09-11 19:28:18 -04:00
gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
main.asm rename 'LoadSFX' to '_PlaySFX' 2013-10-08 13:13:35 -04:00
pokecrystal.asm include globals.asm in pokecrystal.asm 2013-09-11 20:28:31 -04:00
preprocessor.py bump to latest pokemontools (master) 2013-09-26 17:21:22 -05:00
prequeue.py bump to latest pokemontools (master) 2013-09-26 17:21:22 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
scan_includes.py check that a source file exists before scanning it for includes 2013-09-11 19:17:25 -04:00
wram.asm move wram constants into constants.asm; make all labels use :s 2013-09-11 19:28:18 -04:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also