mirror of https://github.com/pret/pokecrystal.git
13c4a93cea
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 |
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.. | ||
delete_save.asm | ||
empty_sram.asm | ||
init_gender.asm | ||
intro_menu.asm | ||
main_menu.asm | ||
menu.asm | ||
menu_2.asm | ||
naming_screen.asm | ||
options_menu.asm | ||
save.asm | ||
savemenu_copytilemapatonce.asm | ||
scrolling_menu.asm | ||
start_menu.asm | ||
trainer_card.asm |