pokecrystal/engine/gfx/sprite_anims.asm

876 lines
12 KiB
NASM

DoAnimFrame:
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld e, [hl]
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Jumptable:
; entries correspond to SPRITE_ANIM_SEQ_* constants
dw .Null
dw .PartyMon
dw .PartyMonSwitch
dw .PartyMonSelected
dw .GSTitleTrail
dw .NamingScreenCursor
dw .GameFreakLogo
dw .GSGameFreakLogoStar
dw .GSGameFreakLogoSparkle
dw .SlotsGolem
dw .SlotsChansey
dw .SlotsChanseyEgg
dw .MailCursor
dw .UnusedCursor
dw .DummyGameCursor
dw .PokegearArrow
dw .TradePokeBall
dw .TradeTubeBulge
dw .TrademonInTube
dw .RevealNewMon
dw .RadioTuningKnob
dw .CutLeaves
dw .FlyFrom
dw .FlyLeaf
dw .FlyTo
dw .GSIntroHoOhLugia
dw .EZChatCursor
dw .MobileTradeSentPulse
dw .MobileTradeOTPulse
dw .IntroSuicune
dw .IntroPichuWooper
dw .Celebi
dw .IntroUnown
dw .IntroUnownF
dw .IntroSuicuneAway
.Null:
ret
.PartyMon
ld a, [wMenuCursorY]
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
cp [hl]
jr z, .PartyMonSwitch
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 2
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], 0
ret
.PartyMonSwitch
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 3
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
ld d, a
inc [hl]
and $f
ret nz
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld e, [hl]
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, d
and $10 ; bit 4
jr z, .load_zero
ld a, e
and a
jr z, .load_minus_two
cp $1
jr z, .load_minus_one
.load_zero
xor a
ld [hl], a
ret
.load_minus_one
ld a, -1
ld [hl], a
ret
.load_minus_two
ld a, -2
ld [hl], a
ret
.PartyMonSelected
ld a, [wMenuCursorY]
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
cp [hl]
jr z, .three_offset_right
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 2
ret
.three_offset_right
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], 8 * 3
ret
.GSTitleTrail
call .AnonymousJumptable
jp hl
; Anonymous dw (see .AnonymousJumptable)
dw .four_zero
dw .four_one
.four_zero
call .IncrementJumptableIndex
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld a, [hl]
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
and $3
ld [hl], a
inc [hl]
swap a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], a
.four_one
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $a4
jr nc, .asm_8d356
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
add $4
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
sla a
sla a
ld d, 2
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
add 3
ld [hl], a
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.asm_8d356
call DeinitializeSprite
ret
.GSIntroHoOhLugia
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc a
ld [hl], a
ld d, 2
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.NamingScreenCursor
callfar NamingScreen_AnimateCursor
ret
.MailCursor
callfar ComposeMail_AnimateCursor
ret
.GameFreakLogo
callfar GameFreakLogoSpriteAnim
ret
.GSGameFreakLogoStar
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
jr z, .asm_8d3ba
dec [hl]
dec [hl]
ld d, a
and $1f
jr nz, .asm_8d395
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
dec [hl]
.asm_8d395
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
push af
push de
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
add [hl]
ld [hl], a
ret
.asm_8d3ba
ld a, 1
ld [wIntroSceneFrameCounter], a
call DeinitializeSprite
ret
.GSGameFreakLogoSparkle
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hli]
or [hl]
jr z, .asm_8d41e
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld d, [hl]
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
push af
push de
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, -$10
add hl, de
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
xor $20
ld [hl], a
ret
.asm_8d41e
call DeinitializeSprite
ret
.SlotsGolem:
callfar Slots_AnimateGolem
ret
.SlotsChansey:
callfar Slots_AnimateChansey
ld hl, wcf64
ld a, [hl]
cp $2
ret nz
ld [hl], $3
ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
call _ReinitSpriteAnimFrame
ret
.SlotsChanseyEgg:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
dec [hl]
ld e, a
and $1
jr z, .move_vertical
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp 15 * 8
jr c, .move_right
call DeinitializeSprite
ld a, $4
ld [wcf64], a
ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
call PlaySFX
ret
.move_right
inc [hl]
.move_vertical
ld a, e
ld d, 32
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.UnusedCursor
callfar ret_e00ed
ret
.PokegearArrow
callfar AnimatePokegearModeIndicatorArrow
ret
.DummyGameCursor
callfar DummyGame_InterpretJoypad_AnimateCursor
ret
.TradePokeBall
call .AnonymousJumptable
jp hl
; Anonymous dw (see .AnonymousJumptable)
dw .TradePokeBall_zero
dw .TradePokeBall_one
dw .TradePokeBall_two
dw .TradePokeBall_three
dw .TradePokeBall_four
dw .TradePokeBall_five
.TradePokeBall_zero
ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
call _ReinitSpriteAnimFrame
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld [hl], $2
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $20
ret
.TradePokeBall_two
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
and a
jr z, .asm_8d4af
dec [hl]
ret
.asm_8d4af
call .IncrementJumptableIndex
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $40
.TradePokeBall_three
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp 48
jr c, .asm_8d4cd
dec [hl]
ld d, 40
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.asm_8d4cd
ld de, SFX_GOT_SAFARI_BALLS
call PlaySFX
jr .TradePokeBall_five
.TradePokeBall_one
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld [hl], $4
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $30
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], $24
ret
.TradePokeBall_four
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
and a
jr z, .asm_8d51c
ld d, a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
call Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
inc [hl]
ld a, [hl]
and $3f
ret nz
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $20
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
sub $c
ld [hl], a
ld de, SFX_SWITCH_POKEMON
call PlaySFX
ret
.asm_8d51c
xor a
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
call .IncrementJumptableIndex
ret
.TradePokeBall_five
call DeinitializeSprite
ret
.TradeTubeBulge
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
cp $b0
jr nc, .delete
and $3
ret nz
ld de, SFX_POKEBALLS_PLACED_ON_TABLE
call PlaySFX
ret
.delete
call DeinitializeSprite
ret
.TrademonInTube
callfar TradeAnim_AnimateTrademonInTube
ret
.RevealNewMon:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp $80
jr nc, .finish_EggShell
ld d, a
add $8
ld [hl], a
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
xor $20
ld [hl], a
push af
push de
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.finish_EggShell
call DeinitializeSprite
ret
.RadioTuningKnob:
callfar AnimateTuningKnob
ret
.CutLeaves
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $80
add hl, de
ld e, l
ld d, h
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
inc [hl]
push af
push de
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.FlyFrom:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
and a
ret z
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
inc [hl]
cp $40
ret c
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
dec [hl]
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, [hl]
ld d, a
cp $40
jr nc, .skip
add $8
ld [hl], a
.skip
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
inc [hl]
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.FlyLeaf:
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp -9 * 8
jr nc, .delete_leaf
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
ld d, $40
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
inc [hl]
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.delete_leaf
call DeinitializeSprite
ret
.FlyTo:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
cp 10 * 8 + 4
ret z
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_VAR4
add hl, bc
ld a, [hl]
ld d, a
and a
jr z, .asm_8d621
sub $2
ld [hl], a
.asm_8d621
ld hl, SPRITEANIMSTRUCT_VAR3
add hl, bc
ld a, [hl]
inc [hl]
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.MobileTradeSentPulse
farcall Function108bc7
ret
.MobileTradeOTPulse
farcall Function108be0
ret
.IntroSuicune
ld a, [wIntroSceneTimer]
and a
jr nz, .asm_8d645
ret
.asm_8d645
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $0
ld hl, SPRITEANIMSTRUCT_VAR2
add hl, bc
ld a, [hl]
add 2
ld [hl], a
xor $ff
inc a
ld d, 32
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ld a, SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
call _ReinitSpriteAnimFrame
ret
.IntroPichuWooper
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
cp 20
jr nc, .asm_8d67f
add 2
ld [hl], a
xor $ff
inc a
ld d, 32
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
.asm_8d67f
ret
.IntroUnown
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld d, [hl]
inc [hl]
inc [hl]
inc [hl]
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
push af
push de
call .Sprites_Sine
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.IntroUnownF
ld a, [wcf64]
cp $40
ret nz
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
call _ReinitSpriteAnimFrame
ret
.IntroSuicuneAway
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
add $10
ld [hl], a
ret
.EZChatCursor
farcall AnimateEZChatCursor
ret
.Celebi
farcall UpdateCelebiPosition
ret
.AnonymousJumptable:
ld hl, sp+0
ld e, [hl]
inc hl
ld d, [hl]
inc de
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld l, [hl]
ld h, 0
add hl, hl
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
.IncrementJumptableIndex:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ret
.Sprites_Sine:
call Sprites_Sine
ret
.Sprites_Cosine:
call Sprites_Cosine
ret