mirror of https://github.com/pret/pokecrystal.git
a21507f22a
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the amount of loops required. (It fills two tiles in the first iteration, and four in the remaining, hence the `-2` and `+1` part). |
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.. | ||
credits.asm | ||
crystal_intro.asm | ||
evolution_animation.asm | ||
gbc_only.asm | ||
init_hof_credits.asm | ||
title.asm | ||
trade_animation.asm | ||
unused_title.asm |