mirror of https://github.com/pret/pokecrystal.git
1335 lines
20 KiB
NASM
1335 lines
20 KiB
NASM
_MainMenu:
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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ld de, MUSIC_MAIN_MENU
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ld a, e
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ld [wMapMusic], a
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call PlayMusic
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farcall MainMenu
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jp StartTitleScreen
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; unused
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ret
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PrintDayOfWeek:
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push de
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ld hl, .Days
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ld a, b
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call GetNthString
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ld d, h
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ld e, l
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pop hl
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call PlaceString
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ld h, b
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ld l, c
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ld de, .Day
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call PlaceString
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ret
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.Days:
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db "SUN@"
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db "MON@"
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db "TUES@"
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db "WEDNES@"
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db "THURS@"
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db "FRI@"
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db "SATUR@"
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.Day:
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db "DAY@"
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NewGame_ClearTileMapEtc:
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xor a
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ldh [hMapAnims], a
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call ClearTileMap
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call LoadFontsExtra
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call LoadStandardFont
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call ClearWindowData
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ret
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MysteryGift:
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call UpdateTime
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farcall DoMysteryGiftIfDayHasPassed
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farcall DoMysteryGift
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ret
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OptionsMenu:
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farcall _OptionsMenu
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ret
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NewGame:
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xor a
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ld [wDebugFlags], a
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call ResetWRAM
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call NewGame_ClearTileMapEtc
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call AreYouABoyOrAreYouAGirl
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call OakSpeech
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call InitializeWorld
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ld a, 1
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ld [wPrevLandmark], a
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ld a, SPAWN_HOME
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ld [wDefaultSpawnpoint], a
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ld a, MAPSETUP_WARP
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ldh [hMapEntryMethod], a
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jp FinishContinueFunction
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AreYouABoyOrAreYouAGirl:
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farcall Mobile_AlwaysReturnNotCarry ; some mobile stuff
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jr c, .ok
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farcall InitGender
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ret
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.ok
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ld c, 0
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farcall InitMobileProfile ; mobile
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ret
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ResetWRAM:
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xor a
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ldh [hBGMapMode], a
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call _ResetWRAM
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ret
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_ResetWRAM:
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ld hl, wVirtualOAM
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ld bc, wOptions - wVirtualOAM
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xor a
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call ByteFill
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ld hl, WRAM1_Begin
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ld bc, wGameData - WRAM1_Begin
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xor a
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call ByteFill
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ld hl, wGameData
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ld bc, wGameDataEnd - wGameData
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xor a
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call ByteFill
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ldh a, [rLY]
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ldh [hSecondsBackup], a
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call DelayFrame
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ldh a, [hRandomSub]
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ld [wPlayerID], a
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ldh a, [rLY]
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ldh [hSecondsBackup], a
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call DelayFrame
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ldh a, [hRandomAdd]
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ld [wPlayerID + 1], a
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call Random
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ld [wSecretID], a
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call DelayFrame
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call Random
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ld [wSecretID + 1], a
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ld hl, wPartyCount
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call .InitList
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xor a
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ld [wCurBox], a
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ld [wSavedAtLeastOnce], a
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call SetDefaultBoxNames
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ld a, BANK(sBoxCount)
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call GetSRAMBank
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ld hl, sBoxCount
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call .InitList
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call CloseSRAM
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ld hl, wNumItems
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call .InitList
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ld hl, wNumKeyItems
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call .InitList
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ld hl, wNumBalls
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call .InitList
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ld hl, wPCItems
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call .InitList
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xor a
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ld [wRoamMon1Species], a
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ld [wRoamMon2Species], a
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ld [wRoamMon3Species], a
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ld a, -1
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ld [wRoamMon1MapGroup], a
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ld [wRoamMon2MapGroup], a
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ld [wRoamMon3MapGroup], a
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ld [wRoamMon1MapNumber], a
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ld [wRoamMon2MapNumber], a
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ld [wRoamMon3MapNumber], a
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ld a, BANK(sMysteryGiftItem)
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call GetSRAMBank
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ld hl, sMysteryGiftItem
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xor a
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ld [hli], a
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dec a
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ld [hl], a
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call CloseSRAM
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call LoadOrRegenerateLuckyIDNumber
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call InitializeMagikarpHouse
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xor a
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ld [wMonType], a
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ld [wJohtoBadges], a
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ld [wKantoBadges], a
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ld [wCoins], a
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ld [wCoins + 1], a
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if START_MONEY >= $10000
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ld a, HIGH(START_MONEY >> 8)
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endc
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ld [wMoney], a
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ld a, HIGH(START_MONEY) ; mid
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ld [wMoney + 1], a
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ld a, LOW(START_MONEY)
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ld [wMoney + 2], a
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xor a
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ld [wWhichMomItem], a
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ld hl, wMomItemTriggerBalance
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ld [hl], HIGH(MOM_MONEY >> 8)
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inc hl
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ld [hl], HIGH(MOM_MONEY) ; mid
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inc hl
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ld [hl], LOW(MOM_MONEY)
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call InitializeNPCNames
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farcall InitDecorations
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farcall DeletePartyMonMail
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farcall DeleteMobileEventIndex
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call ResetGameTime
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ret
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.InitList:
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; Loads 0 in the count and -1 in the first item or mon slot.
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xor a
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ld [hli], a
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dec a
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ld [hl], a
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ret
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SetDefaultBoxNames:
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ld hl, wBoxNames
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ld c, 0
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.loop
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push hl
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ld de, .Box
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call CopyName2
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dec hl
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ld a, c
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inc a
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cp 10
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jr c, .less
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sub 10
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ld [hl], "1"
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inc hl
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.less
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add "0"
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ld [hli], a
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ld [hl], "@"
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pop hl
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ld de, 9
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add hl, de
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inc c
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ld a, c
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cp NUM_BOXES
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jr c, .loop
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ret
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.Box:
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db "BOX@"
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InitializeMagikarpHouse:
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ld hl, wBestMagikarpLengthFeet
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ld a, $3
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ld [hli], a
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ld a, $6
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ld [hli], a
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ld de, .Ralph
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call CopyName2
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ret
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.Ralph:
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db "RALPH@"
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InitializeNPCNames:
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ld hl, .Rival
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ld de, wRivalName
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call .Copy
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ld hl, .Mom
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ld de, wMomsName
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call .Copy
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ld hl, .Red
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ld de, wRedsName
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call .Copy
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ld hl, .Green
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ld de, wGreensName
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.Copy:
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ld bc, NAME_LENGTH
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call CopyBytes
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ret
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.Rival: db "???@"
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.Red: db "RED@"
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.Green: db "GREEN@"
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.Mom: db "MOM@"
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InitializeWorld:
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call ShrinkPlayer
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farcall SpawnPlayer
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farcall _InitializeStartDay
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ret
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LoadOrRegenerateLuckyIDNumber:
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ld a, BANK(sLuckyIDNumber)
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call GetSRAMBank
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ld a, [wCurDay]
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inc a
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ld b, a
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ld a, [sLuckyNumberDay]
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cp b
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ld a, [sLuckyIDNumber + 1]
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ld c, a
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ld a, [sLuckyIDNumber]
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jr z, .skip
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ld a, b
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ld [sLuckyNumberDay], a
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call Random
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ld c, a
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call Random
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.skip
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ld [wLuckyIDNumber], a
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ld [sLuckyIDNumber], a
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ld a, c
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ld [wLuckyIDNumber + 1], a
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ld [sLuckyIDNumber + 1], a
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jp CloseSRAM
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Continue:
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farcall TryLoadSaveFile
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jr c, .FailToLoad
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farcall _LoadData
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call LoadStandardMenuHeader
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call DisplaySaveInfoOnContinue
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ld a, $1
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ldh [hBGMapMode], a
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ld c, 20
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call DelayFrames
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call ConfirmContinue
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jr nc, .Check1Pass
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call CloseWindow
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jr .FailToLoad
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.Check1Pass:
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call Continue_CheckRTC_RestartClock
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jr nc, .Check2Pass
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call CloseWindow
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jr .FailToLoad
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.Check2Pass:
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ld a, $8
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ld [wMusicFade], a
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ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
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ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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call ClearBGPalettes
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call Continue_MobileAdapterMenu
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call CloseWindow
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call ClearTileMap
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ld c, 20
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call DelayFrames
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farcall JumpRoamMons
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farcall MysteryGift_CopyReceivedDecosToPC ; Mystery Gift
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farcall Function140ae ; time-related
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ld a, [wSpawnAfterChampion]
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cp SPAWN_LANCE
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jr z, .SpawnAfterE4
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ld a, MAPSETUP_CONTINUE
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ldh [hMapEntryMethod], a
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jp FinishContinueFunction
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.FailToLoad:
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ret
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.SpawnAfterE4:
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ld a, SPAWN_NEW_BARK
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ld [wDefaultSpawnpoint], a
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call PostCreditsSpawn
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jp FinishContinueFunction
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SpawnAfterRed:
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ld a, SPAWN_MT_SILVER
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ld [wDefaultSpawnpoint], a
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PostCreditsSpawn:
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xor a
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ld [wSpawnAfterChampion], a
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ld a, MAPSETUP_WARP
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ldh [hMapEntryMethod], a
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ret
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Continue_MobileAdapterMenu:
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farcall Mobile_AlwaysReturnNotCarry ; mobile check
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ret nc
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; the rest of this stuff is never reached because
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; the previous function returns with carry not set
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ld hl, wd479
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bit 1, [hl]
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ret nz
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ld a, 5
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ld [wMusicFade], a
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ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
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ld [wMusicFadeID], a
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ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
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ld [wMusicFadeID + 1], a
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ld c, 20
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call DelayFrames
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ld c, $1
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farcall InitMobileProfile ; mobile
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farcall _SaveData
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ld a, 8
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ld [wMusicFade], a
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ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
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ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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ld c, 35
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call DelayFrames
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ret
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ConfirmContinue:
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.loop
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call DelayFrame
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call GetJoypad
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ld hl, hJoyPressed
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bit A_BUTTON_F, [hl]
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jr nz, .PressA
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bit B_BUTTON_F, [hl]
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jr z, .loop
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scf
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ret
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.PressA:
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ret
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Continue_CheckRTC_RestartClock:
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call CheckRTCStatus
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and %10000000 ; Day count exceeded 16383
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jr z, .pass
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farcall RestartClock
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ld a, c
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and a
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jr z, .pass
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scf
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ret
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.pass
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xor a
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ret
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FinishContinueFunction:
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.loop
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xor a
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ld [wDontPlayMapMusicOnReload], a
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ld [wLinkMode], a
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ld hl, wGameTimerPause
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set GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
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res GAMETIMERPAUSE_MOBILE_7_F, [hl]
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ld hl, wEnteredMapFromContinue
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set 1, [hl]
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farcall OverworldLoop
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ld a, [wSpawnAfterChampion]
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cp SPAWN_RED
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jr z, .AfterRed
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jp Reset
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.AfterRed:
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call SpawnAfterRed
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jr .loop
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DisplaySaveInfoOnContinue:
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call CheckRTCStatus
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and %10000000
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jr z, .clock_ok
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lb de, 4, 8
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call DisplayContinueDataWithRTCError
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ret
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.clock_ok
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lb de, 4, 8
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call DisplayNormalContinueData
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ret
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DisplaySaveInfoOnSave:
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lb de, 4, 0
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jr DisplayNormalContinueData
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DisplayNormalContinueData:
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call Continue_LoadMenuHeader
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call Continue_DisplayBadgesDexPlayerName
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call Continue_PrintGameTime
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call LoadFontsExtra
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call UpdateSprites
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ret
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DisplayContinueDataWithRTCError:
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call Continue_LoadMenuHeader
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call Continue_DisplayBadgesDexPlayerName
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call Continue_UnknownGameTime
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call LoadFontsExtra
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call UpdateSprites
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ret
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Continue_LoadMenuHeader:
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xor a
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ldh [hBGMapMode], a
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ld hl, .MenuHeader_Dex
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ld a, [wStatusFlags]
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bit STATUSFLAGS_POKEDEX_F, a
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jr nz, .show_menu
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ld hl, .MenuHeader_NoDex
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.show_menu
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call _OffsetMenuHeader
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call MenuBox
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call PlaceVerticalMenuItems
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ret
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.MenuHeader_Dex:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 15, 9
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dw .MenuData_Dex
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db 1 ; default option
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.MenuData_Dex:
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db 0 ; flags
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db 4 ; items
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db "PLAYER@"
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db "BADGES@"
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db "#DEX@"
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db "TIME@"
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.MenuHeader_NoDex:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 15, 9
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dw .MenuData_NoDex
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db 1 ; default option
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.MenuData_NoDex:
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db 0 ; flags
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db 4 ; items
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db "PLAYER <PLAYER>@"
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db "BADGES@"
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db " @"
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db "TIME@"
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Continue_DisplayBadgesDexPlayerName:
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call MenuBoxCoord2Tile
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push hl
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decoord 13, 4, 0
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add hl, de
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call Continue_DisplayBadgeCount
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pop hl
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push hl
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decoord 12, 6, 0
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add hl, de
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call Continue_DisplayPokedexNumCaught
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pop hl
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push hl
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decoord 8, 2, 0
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add hl, de
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ld de, .Player
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call PlaceString
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pop hl
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ret
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.Player:
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db "<PLAYER>@"
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Continue_PrintGameTime:
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decoord 9, 8, 0
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add hl, de
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call Continue_DisplayGameTime
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ret
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Continue_UnknownGameTime:
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decoord 9, 8, 0
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add hl, de
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ld de, .three_question_marks
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call PlaceString
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ret
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.three_question_marks
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db " ???@"
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Continue_DisplayBadgeCount:
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push hl
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ld hl, wJohtoBadges
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ld b, 2
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call CountSetBits
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pop hl
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ld de, wNumSetBits
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lb bc, 1, 2
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jp PrintNum
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Continue_DisplayPokedexNumCaught:
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ld a, [wStatusFlags]
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bit STATUSFLAGS_POKEDEX_F, a
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ret z
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push hl
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ld hl, wPokedexCaught
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if NUM_POKEMON % 8
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ld b, NUM_POKEMON / 8 + 1
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else
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ld b, NUM_POKEMON / 8
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endc
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call CountSetBits
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pop hl
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ld de, wNumSetBits
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lb bc, 1, 3
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jp PrintNum
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Continue_DisplayGameTime:
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ld de, wGameTimeHours
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lb bc, 2, 3
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call PrintNum
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ld [hl], "<COLON>"
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inc hl
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ld de, wGameTimeMinutes
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
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jp PrintNum
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OakSpeech:
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farcall InitClock
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call RotateFourPalettesLeft
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call ClearTileMap
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|
|
ld de, MUSIC_ROUTE_30
|
|
call PlayMusic
|
|
|
|
call RotateFourPalettesRight
|
|
call RotateThreePalettesRight
|
|
xor a
|
|
ld [wCurPartySpecies], a
|
|
ld a, POKEMON_PROF
|
|
ld [wTrainerClass], a
|
|
call Intro_PrepTrainerPic
|
|
|
|
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
|
|
call GetSGBLayout
|
|
call Intro_RotatePalettesLeftFrontpic
|
|
|
|
ld hl, OakText1
|
|
call PrintText
|
|
call RotateThreePalettesRight
|
|
call ClearTileMap
|
|
|
|
ld a, WOOPER
|
|
ld [wCurSpecies], a
|
|
ld [wCurPartySpecies], a
|
|
call GetBaseData
|
|
|
|
hlcoord 6, 4
|
|
call PrepMonFrontpic
|
|
|
|
xor a
|
|
ld [wTempMonDVs], a
|
|
ld [wTempMonDVs + 1], a
|
|
|
|
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
|
|
call GetSGBLayout
|
|
call Intro_WipeInFrontpic
|
|
|
|
ld hl, OakText2
|
|
call PrintText
|
|
ld hl, OakText4
|
|
call PrintText
|
|
call RotateThreePalettesRight
|
|
call ClearTileMap
|
|
|
|
xor a
|
|
ld [wCurPartySpecies], a
|
|
ld a, POKEMON_PROF
|
|
ld [wTrainerClass], a
|
|
call Intro_PrepTrainerPic
|
|
|
|
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
|
|
call GetSGBLayout
|
|
call Intro_RotatePalettesLeftFrontpic
|
|
|
|
ld hl, OakText5
|
|
call PrintText
|
|
call RotateThreePalettesRight
|
|
call ClearTileMap
|
|
|
|
xor a
|
|
ld [wCurPartySpecies], a
|
|
farcall DrawIntroPlayerPic
|
|
|
|
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
|
|
call GetSGBLayout
|
|
call Intro_RotatePalettesLeftFrontpic
|
|
|
|
ld hl, OakText6
|
|
call PrintText
|
|
call NamePlayer
|
|
ld hl, OakText7
|
|
call PrintText
|
|
ret
|
|
|
|
OakText1:
|
|
text_far _OakText1
|
|
text_end
|
|
|
|
OakText2:
|
|
text_far _OakText2
|
|
text_asm
|
|
ld a, WOOPER
|
|
call PlayMonCry
|
|
call WaitSFX
|
|
ld hl, OakText3
|
|
ret
|
|
|
|
OakText3:
|
|
text_far _OakText3
|
|
text_end
|
|
|
|
OakText4:
|
|
text_far _OakText4
|
|
text_end
|
|
|
|
OakText5:
|
|
text_far _OakText5
|
|
text_end
|
|
|
|
OakText6:
|
|
text_far _OakText6
|
|
text_end
|
|
|
|
OakText7:
|
|
text_far _OakText7
|
|
text_end
|
|
|
|
NamePlayer:
|
|
farcall MovePlayerPicRight
|
|
farcall ShowPlayerNamingChoices
|
|
ld a, [wMenuCursorY]
|
|
dec a
|
|
jr z, .NewName
|
|
call StorePlayerName
|
|
farcall ApplyMonOrTrainerPals
|
|
farcall MovePlayerPicLeft
|
|
ret
|
|
|
|
.NewName:
|
|
ld b, NAME_PLAYER
|
|
ld de, wPlayerName
|
|
farcall NamingScreen
|
|
|
|
call RotateThreePalettesRight
|
|
call ClearTileMap
|
|
|
|
call LoadFontsExtra
|
|
call WaitBGMap
|
|
|
|
xor a
|
|
ld [wCurPartySpecies], a
|
|
farcall DrawIntroPlayerPic
|
|
|
|
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
|
|
call GetSGBLayout
|
|
call RotateThreePalettesLeft
|
|
|
|
ld hl, wPlayerName
|
|
ld de, .Chris
|
|
ld a, [wPlayerGender]
|
|
bit PLAYERGENDER_FEMALE_F, a
|
|
jr z, .Male
|
|
ld de, .Kris
|
|
.Male:
|
|
call InitName
|
|
ret
|
|
|
|
.Chris:
|
|
db "CHRIS@@@@@@"
|
|
.Kris:
|
|
db "KRIS@@@@@@@"
|
|
|
|
Unreferenced_Function60e9:
|
|
call LoadMenuHeader
|
|
call VerticalMenu
|
|
ld a, [wMenuCursorY]
|
|
dec a
|
|
call CopyNameFromMenu
|
|
call CloseWindow
|
|
ret
|
|
|
|
StorePlayerName:
|
|
ld a, "@"
|
|
ld bc, NAME_LENGTH
|
|
ld hl, wPlayerName
|
|
call ByteFill
|
|
ld hl, wPlayerName
|
|
ld de, wStringBuffer2
|
|
call CopyName2
|
|
ret
|
|
|
|
ShrinkPlayer:
|
|
ldh a, [hROMBank]
|
|
push af
|
|
|
|
ld a, 32 ; fade time
|
|
ld [wMusicFade], a
|
|
ld de, MUSIC_NONE
|
|
ld a, e
|
|
ld [wMusicFadeID], a
|
|
ld a, d
|
|
ld [wMusicFadeID + 1], a
|
|
|
|
ld de, SFX_ESCAPE_ROPE
|
|
call PlaySFX
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
ld c, 8
|
|
call DelayFrames
|
|
|
|
ld hl, Shrink1Pic
|
|
ld b, BANK(Shrink1Pic)
|
|
call ShrinkFrame
|
|
|
|
ld c, 8
|
|
call DelayFrames
|
|
|
|
ld hl, Shrink2Pic
|
|
ld b, BANK(Shrink2Pic)
|
|
call ShrinkFrame
|
|
|
|
ld c, 8
|
|
call DelayFrames
|
|
|
|
hlcoord 6, 5
|
|
ld b, 7
|
|
ld c, 7
|
|
call ClearBox
|
|
|
|
ld c, 3
|
|
call DelayFrames
|
|
|
|
call Intro_PlacePlayerSprite
|
|
call LoadFontsExtra
|
|
|
|
ld c, 50
|
|
call DelayFrames
|
|
|
|
call RotateThreePalettesRight
|
|
call ClearTileMap
|
|
ret
|
|
|
|
Intro_RotatePalettesLeftFrontpic:
|
|
ld hl, IntroFadePalettes
|
|
ld b, IntroFadePalettes.End - IntroFadePalettes
|
|
.loop
|
|
ld a, [hli]
|
|
call DmgToCgbBGPals
|
|
ld c, 10
|
|
call DelayFrames
|
|
dec b
|
|
jr nz, .loop
|
|
ret
|
|
|
|
IntroFadePalettes:
|
|
dc 1, 1, 1, 0
|
|
dc 2, 2, 2, 0
|
|
dc 3, 3, 3, 0
|
|
dc 3, 3, 2, 0
|
|
dc 3, 3, 1, 0
|
|
dc 3, 2, 1, 0
|
|
.End
|
|
|
|
Intro_WipeInFrontpic:
|
|
ld a, $77
|
|
ldh [hWX], a
|
|
call DelayFrame
|
|
ld a, %11100100
|
|
call DmgToCgbBGPals
|
|
.loop
|
|
call DelayFrame
|
|
ldh a, [hWX]
|
|
sub $8
|
|
cp -1
|
|
ret z
|
|
ldh [hWX], a
|
|
jr .loop
|
|
|
|
Intro_PrepTrainerPic:
|
|
ld de, vTiles2
|
|
farcall GetTrainerPic
|
|
xor a
|
|
ldh [hGraphicStartTile], a
|
|
hlcoord 6, 4
|
|
lb bc, 7, 7
|
|
predef PlaceGraphic
|
|
ret
|
|
|
|
ShrinkFrame:
|
|
ld de, vTiles2
|
|
ld c, 7 * 7
|
|
predef DecompressGet2bpp
|
|
xor a
|
|
ldh [hGraphicStartTile], a
|
|
hlcoord 6, 4
|
|
lb bc, 7, 7
|
|
predef PlaceGraphic
|
|
ret
|
|
|
|
Intro_PlacePlayerSprite:
|
|
farcall GetPlayerIcon
|
|
ld c, $c
|
|
ld hl, vTiles0
|
|
call Request2bpp
|
|
|
|
ld hl, wVirtualOAMSprite00
|
|
ld de, .sprites
|
|
ld a, [de]
|
|
inc de
|
|
|
|
ld c, a
|
|
.loop
|
|
ld a, [de]
|
|
inc de
|
|
ld [hli], a ; y
|
|
ld a, [de]
|
|
inc de
|
|
ld [hli], a ; x
|
|
ld a, [de]
|
|
inc de
|
|
ld [hli], a ; tile id
|
|
|
|
ld b, PAL_OW_RED
|
|
ld a, [wPlayerGender]
|
|
bit PLAYERGENDER_FEMALE_F, a
|
|
jr z, .male
|
|
ld b, PAL_OW_BLUE
|
|
.male
|
|
ld a, b
|
|
|
|
ld [hli], a
|
|
dec c
|
|
jr nz, .loop
|
|
ret
|
|
|
|
.sprites
|
|
db 4
|
|
; y pxl, x pxl, tile offset
|
|
db 9 * 8 + 4, 9 * 8, 0
|
|
db 9 * 8 + 4, 10 * 8, 1
|
|
db 10 * 8 + 4, 9 * 8, 2
|
|
db 10 * 8 + 4, 10 * 8, 3
|
|
|
|
CrystalIntroSequence:
|
|
callfar Copyright_GFPresents
|
|
jr c, StartTitleScreen
|
|
farcall CrystalIntro
|
|
|
|
StartTitleScreen:
|
|
ldh a, [rSVBK]
|
|
push af
|
|
ld a, BANK(wBGPals1)
|
|
ldh [rSVBK], a
|
|
|
|
call .TitleScreen
|
|
call DelayFrame
|
|
.loop
|
|
call RunTitleScreen
|
|
jr nc, .loop
|
|
|
|
call ClearSprites
|
|
call ClearBGPalettes
|
|
|
|
pop af
|
|
ldh [rSVBK], a
|
|
|
|
ld hl, rLCDC
|
|
res rLCDC_SPRITE_SIZE, [hl] ; 8x8
|
|
call ClearScreen
|
|
call WaitBGMap2
|
|
xor a
|
|
ldh [hLCDCPointer], a
|
|
ldh [hSCX], a
|
|
ldh [hSCY], a
|
|
ld a, $7
|
|
ldh [hWX], a
|
|
ld a, $90
|
|
ldh [hWY], a
|
|
ld b, SCGB_DIPLOMA
|
|
call GetSGBLayout
|
|
call UpdateTimePals
|
|
ld a, [wIntroSceneFrameCounter]
|
|
cp $5
|
|
jr c, .ok
|
|
xor a
|
|
.ok
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, .dw
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
jp hl
|
|
|
|
.dw
|
|
dw _MainMenu
|
|
dw DeleteSaveData
|
|
dw CrystalIntroSequence
|
|
dw CrystalIntroSequence
|
|
dw ResetClock
|
|
|
|
.TitleScreen:
|
|
farcall _TitleScreen
|
|
ret
|
|
|
|
RunTitleScreen:
|
|
ld a, [wJumptableIndex]
|
|
bit 7, a
|
|
jr nz, .done_title
|
|
call TitleScreenScene
|
|
farcall SuicuneFrameIterator
|
|
call DelayFrame
|
|
and a
|
|
ret
|
|
|
|
.done_title
|
|
scf
|
|
ret
|
|
|
|
Unreferenced_Function6292:
|
|
ldh a, [hVBlankCounter]
|
|
and $7
|
|
ret nz
|
|
ld hl, wLYOverrides + $5f
|
|
ld a, [hl]
|
|
dec a
|
|
ld bc, 2 * SCREEN_WIDTH
|
|
call ByteFill
|
|
ret
|
|
|
|
TitleScreenScene:
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, .scenes
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
jp hl
|
|
|
|
.scenes
|
|
dw TitleScreenEntrance
|
|
dw TitleScreenTimer
|
|
dw TitleScreenMain
|
|
dw TitleScreenEnd
|
|
|
|
.Unreferenced_NextScene:
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
ret
|
|
|
|
TitleScreenEntrance:
|
|
; Animate the logo:
|
|
; Move each line by 4 pixels until our count hits 0.
|
|
ldh a, [hSCX]
|
|
and a
|
|
jr z, .done
|
|
sub 4
|
|
ldh [hSCX], a
|
|
|
|
; Lay out a base (all lines scrolling together).
|
|
ld e, a
|
|
ld hl, wLYOverrides
|
|
ld bc, 8 * 10 ; logo height
|
|
call ByteFill
|
|
|
|
; Reversed signage for every other line's position.
|
|
; This is responsible for the interlaced effect.
|
|
ld a, e
|
|
xor $ff
|
|
inc a
|
|
|
|
ld b, 8 * 10 / 2 ; logo height / 2
|
|
ld hl, wLYOverrides + 1
|
|
.loop
|
|
ld [hli], a
|
|
inc hl
|
|
dec b
|
|
jr nz, .loop
|
|
|
|
farcall AnimateTitleCrystal
|
|
ret
|
|
|
|
.done
|
|
; Next scene
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
xor a
|
|
ldh [hLCDCPointer], a
|
|
|
|
; Play the title screen music.
|
|
ld de, MUSIC_TITLE
|
|
call PlayMusic
|
|
|
|
ld a, $88
|
|
ldh [hWY], a
|
|
ret
|
|
|
|
TitleScreenTimer:
|
|
; Next scene
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
|
|
; Start a timer
|
|
ld hl, wTitleScreenTimer
|
|
ld de, 73 * 60 + 36
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
ret
|
|
|
|
TitleScreenMain:
|
|
; Run the timer down.
|
|
ld hl, wTitleScreenTimer
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
ld a, e
|
|
or d
|
|
jr z, .end
|
|
|
|
dec de
|
|
ld [hl], d
|
|
dec hl
|
|
ld [hl], e
|
|
|
|
; Save data can be deleted by pressing Up + B + Select.
|
|
call GetJoypad
|
|
ld hl, hJoyDown
|
|
ld a, [hl]
|
|
and D_UP + B_BUTTON + SELECT
|
|
cp D_UP + B_BUTTON + SELECT
|
|
jr z, .delete_save_data
|
|
|
|
; To bring up the clock reset dialog:
|
|
|
|
; Hold Down + B + Select to initiate the sequence.
|
|
ldh a, [hClockResetTrigger]
|
|
cp $34
|
|
jr z, .check_clock_reset
|
|
|
|
ld a, [hl]
|
|
and D_DOWN + B_BUTTON + SELECT
|
|
cp D_DOWN + B_BUTTON + SELECT
|
|
jr nz, .check_start
|
|
|
|
ld a, $34
|
|
ldh [hClockResetTrigger], a
|
|
jr .check_start
|
|
|
|
; Keep Select pressed, and hold Left + Up.
|
|
; Then let go of Select.
|
|
.check_clock_reset
|
|
bit SELECT_F, [hl]
|
|
jr nz, .check_start
|
|
|
|
xor a
|
|
ldh [hClockResetTrigger], a
|
|
|
|
ld a, [hl]
|
|
and D_LEFT + D_UP
|
|
cp D_LEFT + D_UP
|
|
jr z, .clock_reset
|
|
|
|
; Press Start or A to start the game.
|
|
.check_start
|
|
ld a, [hl]
|
|
and START | A_BUTTON
|
|
jr nz, .incave
|
|
ret
|
|
|
|
.incave
|
|
ld a, 0
|
|
jr .done
|
|
|
|
.delete_save_data
|
|
ld a, 1
|
|
|
|
.done
|
|
ld [wIntroSceneFrameCounter], a
|
|
|
|
; Return to the intro sequence.
|
|
ld hl, wJumptableIndex
|
|
set 7, [hl]
|
|
ret
|
|
|
|
.end
|
|
; Next scene
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
|
|
; Fade out the title screen music
|
|
xor a
|
|
ld [wMusicFadeID], a
|
|
ld [wMusicFadeID + 1], a
|
|
ld hl, wMusicFade
|
|
ld [hl], 8 ; 1 second
|
|
|
|
ld hl, wTitleScreenTimer
|
|
inc [hl]
|
|
ret
|
|
|
|
.clock_reset
|
|
ld a, 4
|
|
ld [wIntroSceneFrameCounter], a
|
|
|
|
; Return to the intro sequence.
|
|
ld hl, wJumptableIndex
|
|
set 7, [hl]
|
|
ret
|
|
|
|
TitleScreenEnd:
|
|
; Wait until the music is done fading.
|
|
|
|
ld hl, wTitleScreenTimer
|
|
inc [hl]
|
|
|
|
ld a, [wMusicFade]
|
|
and a
|
|
ret nz
|
|
|
|
ld a, 2
|
|
ld [wIntroSceneFrameCounter], a
|
|
|
|
; Back to the intro.
|
|
ld hl, wJumptableIndex
|
|
set 7, [hl]
|
|
ret
|
|
|
|
DeleteSaveData:
|
|
farcall _DeleteSaveData
|
|
jp Init
|
|
|
|
ResetClock:
|
|
farcall _ResetClock
|
|
jp Init
|
|
|
|
Unreferenced_Function639b:
|
|
; If bit 0 or 1 of [wTitleScreenTimer] is set, we don't need to be here.
|
|
ld a, [wTitleScreenTimer]
|
|
and %00000011
|
|
ret nz
|
|
ld bc, wSpriteAnim10
|
|
ld hl, SPRITEANIMSTRUCT_FRAME
|
|
add hl, bc ; over-the-top compicated way to load wc3ae into hl
|
|
ld l, [hl]
|
|
ld h, 0
|
|
add hl, hl
|
|
add hl, hl
|
|
ld de, .Data63ca
|
|
add hl, de
|
|
; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw
|
|
ld a, [wTitleScreenTimer]
|
|
and %00000100
|
|
srl a
|
|
srl a
|
|
ld e, a
|
|
ld d, 0
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
and a
|
|
ret z
|
|
ld e, a
|
|
ld d, [hl]
|
|
ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
|
call _InitSpriteAnimStruct
|
|
ret
|
|
|
|
.Data63ca:
|
|
; frame 0 y, x; frame 1 y, x
|
|
db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8
|
|
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8
|
|
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 15 * 8
|
|
db 11 * 8 + 4, 17 * 8, 11 * 8 + 4, 15 * 8
|
|
db 0 * 8, 0 * 8, 11 * 8 + 4, 15 * 8
|
|
db 0 * 8, 0 * 8, 11 * 8 + 4, 11 * 8
|
|
|
|
Copyright:
|
|
call ClearTileMap
|
|
call LoadFontsExtra
|
|
ld de, CopyrightGFX
|
|
ld hl, vTiles2 tile $60
|
|
lb bc, BANK(CopyrightGFX), 29
|
|
call Request2bpp
|
|
hlcoord 2, 7
|
|
ld de, CopyrightString
|
|
jp PlaceString
|
|
|
|
CopyrightString:
|
|
; ©1995-2001 Nintendo
|
|
db $60, $61, $62, $63, $64, $65, $66
|
|
db $67, $68, $69, $6a, $6b, $6c
|
|
|
|
; ©1995-2001 Creatures inc.
|
|
next $60, $61, $62, $63, $64, $65, $66
|
|
db $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
|
|
|
|
; ©1995-2001 GAME FREAK inc.
|
|
next $60, $61, $62, $63, $64, $65, $66
|
|
db $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
|
|
|
|
db "@"
|
|
|
|
GameInit::
|
|
farcall TryLoadSaveData
|
|
call ClearWindowData
|
|
call ClearBGPalettes
|
|
call ClearTileMap
|
|
ld a, HIGH(vBGMap0)
|
|
ldh [hBGMapAddress + 1], a
|
|
xor a ; LOW(vBGMap0)
|
|
ldh [hBGMapAddress], a
|
|
ldh [hJoyDown], a
|
|
ldh [hSCX], a
|
|
ldh [hSCY], a
|
|
ld a, $90
|
|
ldh [hWY], a
|
|
call WaitBGMap
|
|
jp CrystalIntroSequence
|