mirror of https://github.com/pret/pokecrystal.git
349 lines
6.2 KiB
Markdown
349 lines
6.2 KiB
Markdown
# Event Commands
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Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/scripting.asm:ScriptCommandTable](/engine/scripting.asm).
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## `$00`: `scall` *script*
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## `$01`: `farscall` *script*
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## `$02`: `ptcall` *script*
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## `$03`: `jump` *script*
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## `$04`: `farjump` *script*
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## `$05`: `ptjump` *script*
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## `$06`: `if_equal` *byte*, *script*
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## `$07`: `if_not_equal` *byte*, *script*
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## `$08`: `iffalse` *script*
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## `$09`: `iftrue` *script*
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## `$0A`: `if_greater_than` *byte*, *script*
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## `$0B`: `if_less_than` *byte*, *script*
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## `$0C`: `jumpstd` *std_script*
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## `$0D`: `callstd` *std_script*
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## `$0E`: `callasm` *asm*
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## `$0F`: `special` *special_pointer*
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## `$10`: `ptcallasm` *asm*
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## `$11`: `checkmapscene` *map*
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## `$12`: `setmapscene` *map*, *scene_id*
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## `$13`: `checkscene`
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## `$14`: `setscene` *scene_id*
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## `$15`: `writebyte` *value*
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## `$16`: `addvar` *value*
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## `$17`: `random` *value*
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## `$18`: `checkver`
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## `$19`: `copybytetovar` *address*
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## `$1A`: `copyvartobyte` *address*
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## `$1B`: `loadvar` *address*, *value*
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## `$1C`: `checkcode` *variable*
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## `$1D`: `writevarcode` *variable*
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## `$1E`: `writecode` *variable*, *value*
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## `$1F`: `giveitem` *item_id*[, *quantity*=1]
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## `$20`: `takeitem` *item_id*[, *quantity*=1]
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## `$21`: `checkitem` *item_id*
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## `$22`: `givemoney` *account*, *value*
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## `$23`: `takemoney` *account*, *value*
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## `$24`: `checkmoney` *account*, *value*
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## `$25`: `givecoins` *value*
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## `$26`: `takecoins` *value*
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## `$27`: `checkcoins` *value*
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## `$28`: `addcellnum` *contact_id*
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## `$29`: `delcellnum` *contact_id*
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## `$2A`: `checkcellnum` *contact_id*
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## `$2B`: `checktime` *time*
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- **`checkmorn`:** `checktime MORN`
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- **`checkday`:** `checktime DAY`
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- **`checknite`:** `checktime NITE`
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## `$2C`: `checkpoke` *mon_id*
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## `$2D`: `givepoke` *mon_id*, *level*[, *item*=0[, *trainer*=0, *ot_name*, *nickname*]]
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## `$2E`: `giveegg` *mon_id*, *level*
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## `$2F`: `givepokeitem` *pointer*
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## `$30`: `checkpokeitem` *pointer*
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## `$31`: `checkevent` *event_flag*
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## `$32`: `clearevent` *event_flag*
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## `$33`: `setevent` *event_flag*
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## `$34`: `checkflag` *engine_flag*
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## `$35`: `clearflag` *engine_flag*
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## `$36`: `setflag` *engine_flag*
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## `$37`: `wildon`
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## `$38`: `wildoff`
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## `$39`: `xycompare` *pointer*
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## `$3A`: `warpmod` *warp_id*, *map*
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## `$3B`: `blackoutmod` *map*
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## `$3C`: `warp` *map*, *x*, *y*
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## `$3D`: `readmoney` *account*, *memory*
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## `$3E`: `readcoins` *memory*
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## `$3F`: `RAM2MEM` *memory*
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## `$40`: `pokenamemem` *mon_id*, *memory*
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## `$41`: `itemtotext` *item_id*, *memory*
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## `$42`: `mapnametotext` *memory*
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## `$43`: `trainertotext` *trainer_id*, *trainer_group*, *memory*
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## `$44`: `stringtotext` *text_pointer*, *memory*
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## `$45`: `itemnotify`
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## `$46`: `pocketisfull`
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## `$47`: `opentext`
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## `$48`: `refreshscreen` *dummy*
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## `$49`: `closetext`
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## `$4A`: `loadbytec2cf` *byte*
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## `$4B`: `farwritetext` *text_pointer*
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## `$4C`: `writetext` *text_pointer*
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## `$4D`: `repeattext` *byte1*, *byte2*
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## `$4E`: `yesorno`
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## `$4F`: `loadmenudata` *data_pointer*
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## `$50`: `closewindow`
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## `$51`: `jumptextfaceplayer` *text_pointer*
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## `$52`: `farjumptext` *text_pointer*
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## `$53`: `jumptext` *text_pointer*
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## `$54`: `waitbutton`
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## `$55`: `buttonsound`
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## `$56`: `pokepic` *mon_id*
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## `$57`: `closepokepic`
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## `$58`: `_2dmenu`
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## `$59`: `verticalmenu`
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## `$5A`: `loadpikachudata`
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## `$5B`: `randomwildmon`
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## `$5C`: `loadmemtrainer`
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## `$5D`: `loadwildmon` *mon_id*, *level*
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## `$5E`: `loadtrainer` *trainer_group*, *trainer_id*
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## `$5F`: `startbattle`
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## `$60`: `reloadmapafterbattle`
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## `$61`: `catchtutorial` *byte*
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## `$62`: `trainertext` *which_text*
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## `$63`: `trainerflagaction` *action*
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## `$64`: `winlosstext` *win_text_pointer*, *loss_text_pointer*
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## `$65`: `scripttalkafter`
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## `$66`: `end_if_just_battled`
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## `$67`: `check_just_battled`
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## `$68`: `setlasttalked` *object_id*
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## `$69`: `applymovement` *object_id*, *data_pointer*
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## `$6A`: `applymovement2` *data_pointer*
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## `$6B`: `faceplayer`
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## `$6C`: `faceobject` *object1*, *object2*
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## `$6D`: `variablesprite` *variable_sprite_id*, *sprite_id*
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## `$6E`: `disappear` *object_id*
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## `$6F`: `appear` *object_id*
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## `$70`: `follow` *object2*, *object1*
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## `$71`: `stopfollow`
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## `$72`: `moveobject` *object_id*, *x*, *y*
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## `$73`: `writeobjectxy` *object_id*
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## `$74`: `loademote` *emote_id*
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## `$75`: `showemote` *emote_id*, *object_id*, *length*
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## `$76`: `spriteface` *object_id*, *facing*
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## `$77`: `follownotexact` *object2*, *object1*
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## `$78`: `earthquake` *param*
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## `$79`: `changemap` *bank*, *blockdata_pointer*
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## `$7A`: `changeblock` *x*, *y*, *block*
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## `$7B`: `reloadmap`
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## `$7C`: `reloadmappart`
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## `$7D`: `writecmdqueue` *queue_pointer*
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## `$7E`: `delcmdqueue` *byte*
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## `$7F`: `playmusic` *music_id*
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## `$80`: `encountermusic`
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## `$81`: `musicfadeout` *music_id*, *length*
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## `$82`: `playmapmusic`
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## `$83`: `dontrestartmapmusic`
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## `$84`: `cry` *mon_id*
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## `$85`: `playsound` *sfx_id*
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## `$86`: `waitsfx`
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## `$87`: `warpsound`
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## `$88`: `specialsound`
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## `$89`: `passtoengine` *data_pointer*
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## `$8A`: `newloadmap` *which_method*
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## `$8B`: `pause` *length*
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## `$8C`: `deactivatefacing` *length*
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## `$8D`: `priorityjump` *script*
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## `$8E`: `warpcheck`
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## `$8F`: `ptpriorityjump` *script*
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## `$90`: `return`
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## `$91`: `end`
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## `$92`: `reloadandreturn` *which_method*
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## `$93`: `end_all`
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## `$94`: `pokemart` *dialog_id*, *mart_id*
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## `$95`: `elevator` *floor_list*
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## `$96`: `trade` *trade_id*
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## `$97`: `askforphonenumber` *contact_id*
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## `$98`: `phonecall` *call_id*
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## `$99`: `hangup`
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## `$9A`: `describedecoration` *byte*
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## `$9B`: `fruittree` *tree_id*
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## `$9C`: `specialphonecall` *call_id*
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## `$9D`: `checkphonecall`
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## `$9E`: `verbosegiveitem` *item_id*[, *quantity*=1]
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## `$9F`: `verbosegiveitem2` *item_id*, *variable*
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## `$A0`: `swarm` *swarm_id*, *map*
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## `$A1`: `halloffame`
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## `$A2`: `credits`
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## `$A3`: `warpfacing` *facing*, *map*, *x*, *y*
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## `$A4`: `battletowertext` *memory*
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## `$A5`: `landmarktotext` *landmark_id*, *memory*
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## `$A6`: `trainerclassname` *trainer_group*, *memory*
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## `$A7`: `name` *type*, *id*, *memory*
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## `$A8`: `wait` *duration*
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## `$A9`: `check_save`
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