Disassembly of Pokémon Crystal
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aljohnston112 7b9d8767d4
Identified two magic numbers and cleaned up some comments (#783)
Improve the audio engine's comments and replace some magic numbers with constants
2020-12-07 12:44:16 -05:00
.travis Use pokepret account for committing to symbols branch 2020-06-22 17:25:42 -04:00
audio Identified two magic numbers and cleaned up some comments (#783) 2020-12-07 12:44:16 -05:00
constants Use STRING_BUFFER_LENGTH for the wStringBuffers 2020-11-24 20:11:17 -05:00
data Use assert to ensure correct base data size 2020-11-17 16:14:45 -05:00
docs Use STRING_BUFFER_LENGTH for the wStringBuffers 2020-11-24 20:11:17 -05:00
engine Identified two magic numbers and cleaned up some comments (#783) 2020-12-07 12:44:16 -05:00
gfx Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
home Identified two magic numbers and cleaned up some comments (#783) 2020-12-07 12:44:16 -05:00
lib/mobile Remove "XXX" comments (various "???+" still mark unclear code) 2020-11-09 16:38:11 -05:00
macros Identify wBattleAnimTemp0-3 2020-11-09 15:05:14 -05:00
maps Identify more uses of wBuffer1-6 2020-11-03 19:53:07 -05:00
mobile Remove "XXX" comments (various "???+" still mark unclear code) 2020-11-09 16:38:11 -05:00
tools Don't hardcode CRCs within Crystal base data 2020-11-30 11:32:19 -05:00
.gitattributes Remove empty .gitmodules 2020-02-23 15:15:07 -05:00
.gitignore Sync .gitignore with pokered and pokegold 2020-07-05 19:00:57 -04:00
.travis.yml rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
FAQ.md rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
INSTALL.md Refer to rgbds' own install instructions 2020-10-30 11:28:48 -04:00
Makefile 'make clean' reuses 'make tidy' commands 2020-08-11 14:14:33 -04:00
README.md Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
STYLE.md Update the style guide with new conventions and rgbasm possibilities 2020-10-26 22:35:40 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Correct some filename comments 2020-11-17 11:12:21 -05:00
constants.asm add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm 2020-07-06 16:53:05 -04:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
hram.asm Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
layout.link Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:17 -04:00
macros.asm Treat map setup commands like trade script commands 2020-07-22 13:37:43 -04:00
main.asm Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
rgbdscheck.asm rgbdscheck requires 0.4.1 2020-07-27 08:32:19 -04:00
roms.sha1 Port pokegold's method of defining rgblink arguments per ROM 2020-07-13 16:11:59 -04:00
sram.asm sRTCStatusFlags is one byte 2020-11-09 16:38:21 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Use STRING_BUFFER_LENGTH for the wStringBuffers 2020-11-24 20:11:17 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: