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audio_constants.asm
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Ad some more constants for meaningful audio WRAM bits
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2017-12-16 00:50:03 -05:00 |
battle_anim_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
battle_constants.asm
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Separate constants in a consistent way
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2017-12-26 22:25:11 -05:00 |
battle_tower_constants.asm
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Move more main.asm code into individual files
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2017-12-15 21:22:26 -05:00 |
cgb_constants.asm
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Move predef/ files into engine/
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2017-12-15 12:31:18 -05:00 |
collision_constants.asm
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…
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credits_constants.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
cry_constants.asm
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…
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deco_constants.asm
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…
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engine_flags.asm
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Fix the spelling of Thursday
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2017-12-13 22:41:15 -05:00 |
event_flags.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
gfx_constants.asm
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
hardware_constants.asm
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Keep memory map values in hardware_constants.asm
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2017-12-26 23:18:05 -05:00 |
icon_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
input_constants.asm
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…
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item_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
item_data_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
landmark_constants.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
map_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
map_data_constants.asm
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
map_setup_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
misc_constants.asm
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Correct documentation
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2017-12-26 22:36:01 -05:00 |
mobile_constants.asm
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |
move_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
move_effect_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
music_constants.asm
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…
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npctrade_constants.asm
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…
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phone_constants.asm
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…
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pokemon_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
pokemon_data_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
printer_constants.asm
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…
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radio_constants.asm
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Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
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2017-12-23 00:31:04 -05:00 |
script_constants.asm
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…
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serial_constants.asm
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…
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sfx_constants.asm
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…
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sprite_anim_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
sprite_constants.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
sprite_data_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
std_constants.asm
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Move events/ to engine/events/
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2017-12-27 00:09:12 -05:00 |
text_constants.asm
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Correct documentation
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2017-12-26 22:36:01 -05:00 |
tileset_constants.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
trainer_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
trainer_data_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
type_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
wram_constants.asm
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PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
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2017-12-15 23:29:42 -05:00 |