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array.asm
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…
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audio.asm
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wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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2022-07-09 17:18:22 -04:00 |
battle.asm
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…
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battle_vars.asm
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call_regs.asm
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…
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clear_sprites.asm
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Fix/update sprite y-coord offscreen definitions (#1108)
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2024-04-14 15:55:46 -05:00 |
compare.asm
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copy.asm
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…
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copy_name.asm
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…
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copy_tilemap.asm
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…
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decompress.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
delay.asm
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Require rgbds 0.6.0
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2022-10-02 22:03:53 -04:00 |
double_speed.asm
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…
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fade.asm
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…
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farcall.asm
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…
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flag.asm
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game_time.asm
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Improve some innacurate function names, labels, and comments (#1078)
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2024-01-07 13:36:28 +01:00 |
gfx.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
header.asm
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Update to RGBDS 0.7.0 (#1101)
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2024-01-03 10:58:53 -05:00 |
hm_moves.asm
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…
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init.asm
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Update to RGBDS 0.7.0 (#1101)
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2024-01-03 10:58:53 -05:00 |
item.asm
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…
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joypad.asm
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…
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lcd.asm
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Use ~X instead of $ff ^ X
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2021-11-23 20:37:18 -05:00 |
map.asm
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Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078)
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2024-01-07 14:51:27 +01:00 |
map_objects.asm
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Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078)
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2024-01-07 14:51:27 +01:00 |
math.asm
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…
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menu.asm
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`ClearWindowData` clears four menu data buffers, each the same size
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2022-01-22 21:43:09 -05:00 |
mobile.asm
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Enumerate MobileAPI function constants
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2022-01-23 18:13:41 +00:00 |
movement.asm
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names.asm
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palettes.asm
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Improve some innacurate function names, labels, and comments (#1078)
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2024-01-07 13:36:05 +01:00 |
pokedex_flags.asm
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…
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pokemon.asm
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…
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predef.asm
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…
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print_bcd.asm
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…
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print_text.asm
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Improve some innacurate function names, labels, and comments (#1078)
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2024-01-07 13:36:05 +01:00 |
printer.asm
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…
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queue_script.asm
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…
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random.asm
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…
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region.asm
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…
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scrolling_menu.asm
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Rename wVramState to wStateFlags and use flag constants (#1078)
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2024-01-07 14:27:22 +01:00 |
serial.asm
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In labels, stick to Place for text without delay, and Print for text with letter delay (#1078)
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2024-01-07 14:06:40 +01:00 |
sine.asm
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…
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sprite_anims.asm
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…
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sprite_updates.asm
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Rename wVramState to wStateFlags and use flag constants (#1078)
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2024-01-07 14:27:22 +01:00 |
sram.asm
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…
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stone_queue.asm
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Improve some innacurate function names, labels, and comments (#1078)
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2024-01-07 13:36:28 +01:00 |
string.asm
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text.asm
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In labels, stick to Place for text without delay, and Print for text with letter delay (#1078)
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2024-01-07 14:06:40 +01:00 |
tilemap.asm
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Add more assert cases in the codebase (#1115)
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2024-04-27 12:17:07 -05:00 |
time.asm
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…
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time_palettes.asm
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Rename wVramState to wStateFlags and use flag constants (#1078)
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2024-01-07 14:27:22 +01:00 |
trainers.asm
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Relabel some `map_object` struct fields (#1029)
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2023-01-03 22:16:08 -05:00 |
vblank.asm
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Rename wram_constants.asm to ram_constants.asm
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2024-05-22 21:07:37 -04:00 |
video.asm
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RGBDS syntax updates (#905)
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2022-06-06 17:25:42 -04:00 |
window.asm
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more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078)
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2024-01-07 14:37:46 +01:00 |