pokecrystal/home
Rangi42 23183bb9bb Rename wram_constants.asm to ram_constants.asm 2024-05-22 21:07:37 -04:00
..
array.asm
audio.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
battle.asm
battle_vars.asm
call_regs.asm
clear_sprites.asm Fix/update sprite y-coord offscreen definitions (#1108) 2024-04-14 15:55:46 -05:00
compare.asm
copy.asm
copy_name.asm
copy_tilemap.asm
decompress.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
delay.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
double_speed.asm
fade.asm
farcall.asm
flag.asm
game_time.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:28 +01:00
gfx.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
header.asm Update to RGBDS 0.7.0 (#1101) 2024-01-03 10:58:53 -05:00
hm_moves.asm
init.asm Update to RGBDS 0.7.0 (#1101) 2024-01-03 10:58:53 -05:00
item.asm
joypad.asm
lcd.asm Use ~X instead of $ff ^ X 2021-11-23 20:37:18 -05:00
map.asm Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078) 2024-01-07 14:51:27 +01:00
map_objects.asm Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078) 2024-01-07 14:51:27 +01:00
math.asm
menu.asm `ClearWindowData` clears four menu data buffers, each the same size 2022-01-22 21:43:09 -05:00
mobile.asm Enumerate MobileAPI function constants 2022-01-23 18:13:41 +00:00
movement.asm
names.asm
palettes.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:05 +01:00
pokedex_flags.asm
pokemon.asm
predef.asm
print_bcd.asm
print_text.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:05 +01:00
printer.asm
queue_script.asm
random.asm
region.asm
scrolling_menu.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-07 14:27:22 +01:00
serial.asm In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-07 14:06:40 +01:00
sine.asm
sprite_anims.asm
sprite_updates.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-07 14:27:22 +01:00
sram.asm
stone_queue.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:28 +01:00
string.asm
text.asm In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-07 14:06:40 +01:00
tilemap.asm Add more assert cases in the codebase (#1115) 2024-04-27 12:17:07 -05:00
time.asm
time_palettes.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-07 14:27:22 +01:00
trainers.asm Relabel some `map_object` struct fields (#1029) 2023-01-03 22:16:08 -05:00
vblank.asm Rename wram_constants.asm to ram_constants.asm 2024-05-22 21:07:37 -04:00
video.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
window.asm more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078) 2024-01-07 14:37:46 +01:00