pokecrystal/docs/event_commands.md

8.7 KiB

Event Commands

Defined in macros/scripts/events.asm and engine/scripting.asm:ScriptCommandTable.

Until this document is filled out, the G/S Scripting Compendium has descriptions for most of these commands. It was written for G/S binary hacking and not Crystal assembly hacking, so it's not 100% accurate for pokecrystal.

$00: scall script

$01: farscall script

$02: ptcall script

$03: jump script

$04: farjump script

$05: ptjump script

$06: if_equal byte, script

$07: if_not_equal byte, script

$08: iffalse script

$09: iftrue script

$0A: if_greater_than byte, script

$0B: if_less_than byte, script

$0C: jumpstd std_script

$0D: callstd std_script

$0E: callasm asm

$0F: special special_pointer

$10: ptcallasm asm

$11: checkmapscene map

$12: setmapscene map, scene_id

$13: checkscene

$14: setscene scene_id

$15: writebyte value

$16: addvar value

$17: random value

$18: checkver

$19: copybytetovar address

$1A: copyvartobyte address

$1B: loadvar address, value

$1C: checkcode variable

$1D: writevarcode variable

$1E: writecode variable, value

$1F: giveitem item_id[, quantity=1]

$20: takeitem item_id[, quantity=1]

$21: checkitem item_id

$22: givemoney account, value

$23: takemoney account, value

$24: checkmoney account, value

$25: givecoins value

$26: takecoins value

$27: checkcoins value

$28: addcellnum contact_id

$29: delcellnum contact_id

$2A: checkcellnum contact_id

$2B: checktime time

  • checkmorn: checktime MORN
  • checkday: checktime DAY
  • checknite: checktime NITE

$2C: checkpoke mon_id

$2D: givepoke mon_id, level[, item=0[, trainer=0, ot_name, nickname]]

$2E: giveegg mon_id, level

$2F: givepokeitem pointer

$30: checkpokeitem pointer

$31: checkevent event_flag

$32: clearevent event_flag

$33: setevent event_flag

$34: checkflag engine_flag

$35: clearflag engine_flag

$36: setflag engine_flag

$37: wildon

$38: wildoff

$39: xycompare pointer

$3A: warpmod warp_id, map

$3B: blackoutmod map

$3C: warp map, x, y

$3D: readmoney account, memory

$3E: readcoins memory

$3F: vartomem memory

$40: pokenamemem mon_id, memory

$41: itemtotext item_id, memory

$42: mapnametotext memory

$43: trainertotext trainer_id, trainer_group, memory

$44: stringtotext text_pointer, memory

$45: itemnotify

$46: pocketisfull

$47: opentext

$48: refreshscreen [dummy=0]

$49: closetext

$4A: loadbytec2cf byte

$4B: farwritetext text_pointer

$4C: writetext text_pointer

$4D: repeattext byte1, byte2

$4E: yesorno

$4F: loadmenuheader menu_header

$50: closewindow

$51: jumptextfaceplayer text_pointer

$52: farjumptext text_pointer

$53: jumptext text_pointer

$54: waitbutton

$55: buttonsound

$56: pokepic mon_id

$57: closepokepic

$58: _2dmenu

$59: verticalmenu

$5A: loadpikachudata

$5B: randomwildmon

$5C: loadmemtrainer

$5D: loadwildmon mon_id, level

$5E: loadtrainer trainer_group, trainer_id

$5F: startbattle

$60: reloadmapafterbattle

$61: catchtutorial byte

$62: trainertext which_text

$63: trainerflagaction action

$64: winlosstext win_text_pointer, loss_text_pointer

$65: scripttalkafter

$66: end_if_just_battled

$67: check_just_battled

$68: setlasttalked object_id

$69: applymovement object_id, data_pointer

$6A: applymovement2 data_pointer

$6B: faceplayer

$6C: faceobject object1, object2

$6D: variablesprite variable_sprite_id, sprite_id

$6E: disappear object_id

$6F: appear object_id

$70: follow object2, object1

$71: stopfollow

$72: moveobject object_id, x, y

$73: writeobjectxy object_id

$74: loademote emote_id

$75: showemote emote_id, object_id, length

$76: spriteface object_id, facing

$77: follownotexact object2, object1

$78: earthquake param

$79: changemap bank, blockdata_pointer

$7A: changeblock x, y, block

$7B: reloadmap

$7C: reloadmappart

$7D: writecmdqueue queue_pointer

$7E: delcmdqueue byte

$7F: playmusic music_id

$80: encountermusic

$81: musicfadeout music_id, length

$82: playmapmusic

$83: dontrestartmapmusic

$84: cry mon_id

$85: playsound sfx_id

$86: waitsfx

$87: warpsound

$88: specialsound

$89: passtoengine data_pointer

$8A: newloadmap which_method

$8B: pause length

$8C: deactivatefacing length

$8D: priorityjump script

$8E: warpcheck

$8F: ptpriorityjump script

$90: return

$91: end

$92: reloadandreturn which_method

$93: end_all

$94: pokemart dialog_id, mart_id

$95: elevator floor_list

$96: trade trade_id

$97: askforphonenumber contact_id

$98: phonecall call_id

$99: hangup

$9A: describedecoration byte

$9B: fruittree tree_id

$9C: specialphonecall call_id

$9D: checkphonecall

$9E: verbosegiveitem item_id[, quantity=1]

$9F: verbosegiveitem2 item_id, variable

$A0: swarm swarm_id, map

$A1: halloffame

$A2: credits

$A3: warpfacing facing, map, x, y

$A4: battletowertext memory

$A5: landmarktotext landmark_id, memory

$A6: trainerclassname trainer_group, memory

$A7: name type, id, memory

$A8: wait duration

$A9: check_save