pokecrystal/macros/scripts/text.asm

134 lines
2.0 KiB
NASM

text EQUS "db \"<START>\"," ; Start writing text.
next EQUS "db \"<NEXT>\"," ; Move a line down.
line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
page EQUS "db \"@\"," ; Start a new Pokédex page.
para EQUS "db \"<PARA>\"," ; Start a new paragraph.
cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
done EQUS "db \"<DONE>\"" ; End a text box.
prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
; TextCommands indexes (see home/text.asm)
enum_start $01
enum TX_RAM ; $01
text_from_ram: MACRO
db TX_RAM
dw \1
ENDM
enum TX_BCD ; $02
text_bcd: MACRO
db TX_BCD
dw \1
db \2
ENDM
enum TX_MOVE ; $03
text_move: MACRO
db TX_MOVE
dw \1
ENDM
enum TX_BOX ; $04
text_box: MACRO
db TX_BOX
dw \1
db \2, \3
ENDM
enum TX_LOW ; $05
text_low: MACRO
db TX_LOW
ENDM
enum WAIT_BUTTON ; $06
text_waitbutton: MACRO
db WAIT_BUTTON
ENDM
enum TX_SCROLL ; $07
text_scroll: MACRO
db TX_SCROLL
ENDM
enum START_ASM ; $08
start_asm: MACRO
db START_ASM
ENDM
enum TX_NUM ; $09
deciram: MACRO
db TX_NUM
dw \1 ; address
dn \2, \3 ; bytes, digits
ENDM
enum TX_EXIT ; $0a
interpret_data: MACRO
db TX_EXIT
ENDM
enum TX_SOUND_0B ; $0b
sound_dex_fanfare_50_79: MACRO
db TX_SOUND_0B
ENDM
enum TX_DOTS ; $0c
limited_interpret_data: MACRO
db TX_DOTS
db \1
ENDM
enum TX_LINK_WAIT_BUTTON ; $0d
link_wait_button: MACRO
db TX_LINK_WAIT_BUTTON
ENDM
enum TX_SOUND_0E ; $0e
sound_dex_fanfare_20_49: MACRO
db TX_SOUND_0E
ENDM
enum TX_SOUND_0F ; $0f
sound_item: MACRO
db TX_SOUND_0F
ENDM
enum TX_SOUND_10 ; $10
sound_caught_mon: MACRO
db TX_SOUND_10
ENDM
enum TX_SOUND_11 ; $11
sound_dex_fanfare_80_109: MACRO
db TX_SOUND_11
ENDM
enum TX_SOUND_12 ; $12
sound_fanfare: MACRO
db TX_SOUND_12
ENDM
enum TX_SOUND_13 ; $13
sound_slot_machine_start: MACRO
db TX_SOUND_13
ENDM
enum TX_STRINGBUFFER ; $14
text_buffer: MACRO
db TX_STRINGBUFFER
db \1
ENDM
enum TX_DAY ; $15
current_day: MACRO
db TX_DAY
ENDM
enum TX_FAR ; $16
text_jump: MACRO
db TX_FAR
dw \1
db BANK(\1)
ENDM