mirror of https://github.com/pret/pokecrystal.git
130 lines
3.2 KiB
NASM
130 lines
3.2 KiB
NASM
; HRAM uses constants instead of labels so that
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; "ld a, [hAddress]" and "ld [hAddress], a" will
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; use the more efficient "ldh" instruction.
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hPushOAM EQU $ff80 ; 10 bytes
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hROMBankBackup EQU $ff8a
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hBuffer EQU $ff8b
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hFF8C EQU $ff8c
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hRTCDayHi EQU $ff8d
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hRTCDayLo EQU $ff8e
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hRTCHours EQU $ff8f
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hRTCMinutes EQU $ff90
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hRTCSeconds EQU $ff91
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hHours EQU $ff94
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hMinutes EQU $ff96
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hSeconds EQU $ff98
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hVBlankCounter EQU $ff9b
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hROMBank EQU $ff9d
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hVBlank EQU $ff9e
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hMapEntryMethod EQU $ff9f
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hMenuReturn EQU $ffa0
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hJoypadReleased EQU $ffa2
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hJoypadPressed EQU $ffa3
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hJoypadDown EQU $ffa4
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hJoypadSum EQU $ffa5
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hJoyReleased EQU $ffa6
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hJoyPressed EQU $ffa7
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hJoyDown EQU $ffa8
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hJoyLast EQU $ffa9
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hInMenu EQU $ffaa
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hPrinter EQU $ffac
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hGraphicStartTile EQU $ffad
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hMoveMon EQU $ffae
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hMapObjectIndexBuffer EQU $ffaf
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hObjectStructIndexBuffer EQU $ffb0
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hConnectionStripLength EQU $ffaf
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hConnectedMapWidth EQU $ffb0
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hPastLeadingZeroes EQU $ffb3
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hStringCmpString1 EQU $ffb1
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hStringCmpString2 EQU $ffb5
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hDividend EQU $ffb3 ; length in b register, before 'call Divide' (max 4 bytes)
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hDivisor EQU $ffb7 ; 1 byte long
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hQuotient EQU $ffb4 ; result (3 bytes long)
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hRemainder EQU $ffb7
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hMultiplicand EQU $ffb4 ; 3 bytes long
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hMultiplier EQU $ffb7 ; 1 byte long
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hProduct EQU $ffb3 ; result (4 bytes long)
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hMathBuffer EQU $ffb8
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hPrintNum1 EQU $ffb3
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hPrintNum2 EQU $ffb4
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hPrintNum3 EQU $ffb5
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hPrintNum4 EQU $ffb6
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hPrintNum5 EQU $ffb7
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hPrintNum6 EQU $ffb8
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hPrintNum7 EQU $ffb9
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hPrintNum8 EQU $ffba
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hPrintNum9 EQU $ffbb
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hPrintNum10 EQU $ffbc
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hMGStatusFlags EQU $ffbc
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hUsedSpriteIndex EQU $ffbd
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hUsedSpriteTile EQU $ffbe
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hFFBF EQU $ffbf
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hFFC0 EQU $ffc0
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hFFC1 EQU $ffc1
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hFFC2 EQU $ffc2
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hMoneyTemp EQU $ffc3
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hMGJoypadPressed EQU $ffc3
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hMGJoypadReleased EQU $ffc4
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hLCDCPointer EQU $ffc6
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hLYOverrideStart EQU $ffc7
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hLYOverrideEnd EQU $ffc8
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hMobileReceive EQU $ffc9
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hFFCA EQU $ffca
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hLinkPlayerNumber EQU $ffcb
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hFFCC EQU $ffcc
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hSerialSend EQU $ffcd
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hSerialReceive EQU $ffce
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hSCX EQU $ffcf
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hSCY EQU $ffd0
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hWX EQU $ffd1
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hWY EQU $ffd2
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hTilesPerCycle EQU $ffd3
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hBGMapMode EQU $ffd4
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hBGMapThird EQU $ffd5
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hBGMapAddress EQU $ffd6
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hOAMUpdate EQU $ffd8
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hSPBuffer EQU $ffd9
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hBGMapUpdate EQU $ffdb
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hFFDC EQU $ffdc
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hMapAnims EQU $ffde
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hTileAnimFrame EQU $ffdf
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hLastTalked EQU $ffe0
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hRandom EQU $ffe1
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hRandomAdd EQU $ffe1
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hRandomSub EQU $ffe2
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hSecondsBackup EQU $ffe3
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hBattleTurn EQU $ffe4 ; Which trainers turn is it? 0: Player, 1: Opponent Trainer
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hCGBPalUpdate EQU $ffe5
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hCGB EQU $ffe6
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hSGB EQU $ffe7
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hDMATransfer EQU $ffe8
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hMobile EQU $ffe9
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hFFEA EQU $ffea
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hClockResetTrigger EQU $ffeb
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