mirror of https://github.com/pret/pokecrystal.git
105 lines
2.1 KiB
NASM
105 lines
2.1 KiB
NASM
SproutTower2F_MapScriptHeader:
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; trigger count
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db 0
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; callback count
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db 0
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TrainerSageNico:
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trainer EVENT_BEAT_SAGE_NICO, SAGE, NICO, SageNicoSeenText, SageNicoBeatenText, $0000, SageNicoScript
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SageNicoScript:
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talkaftercancel
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loadfont
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writetext UnknownText_0x1847ff
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closetext
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loadmovesprites
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end
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TrainerSageEdmond:
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trainer EVENT_BEAT_SAGE_EDMOND, SAGE, EDMOND, SageEdmondSeenText, SageEdmondBeatenText, $0000, SageEdmondScript
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SageEdmondScript:
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talkaftercancel
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loadfont
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writetext UnknownText_0x18486f
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closetext
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loadmovesprites
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end
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MapSproutTower2FSignpost0Script:
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jumptext UnknownText_0x1848c8
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ItemFragment_0x1847a7:
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db X_ACCURACY, 1
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SageNicoSeenText:
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text "However hard we"
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line "battle, the TOWER"
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cont "will stand strong."
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done
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SageNicoBeatenText:
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text "I fought hard but"
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line "I'm too weak."
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done
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UnknownText_0x1847ff:
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text "The flexible pil-"
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line "lar protects the"
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para "TOWER, even from"
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line "earthquakes."
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done
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SageEdmondSeenText:
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text "…Sway like leaves"
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line "in the wind…"
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done
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SageEdmondBeatenText:
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text "Oh, I'm weak!"
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done
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UnknownText_0x18486f:
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text "I tried to copy"
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line "BELLSPROUT's"
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para "gentle movements"
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line "for battle…"
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para "But I didn't train"
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line "well enough."
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done
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UnknownText_0x1848c8:
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text "A #MON statue…"
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para "It looks very"
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line "distinguished."
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done
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SproutTower2F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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db 4
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warp_def $4, $6, 3, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F
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warp_def $6, $2, 4, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F
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warp_def $3, $11, 5, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F
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warp_def $e, $a, 1, GROUP_SPROUT_TOWER_3F, MAP_SPROUT_TOWER_3F
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; xy triggers
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db 0
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; signposts
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db 1
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signpost 15, 12, SIGNPOST_READ, MapSproutTower2FSignpost0Script
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; people-events
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db 3
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person_event SPRITE_SAGE, 7, 16, LEFT << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 4, TrainerSageNico, -1
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person_event SPRITE_SAGE, 18, 13, LEFT << 2 | $0, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 5, TrainerSageEdmond, -1
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person_event SPRITE_POKE_BALL, 5, 7, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x1847a7, EVENT_SPROUT_TOWER2F_X_ACCURACY
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