pokecrystal/maps/LancesRoom.asm

364 lines
6.4 KiB
NASM

LancesRoom_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x180e39, $0000
dw UnknownScript_0x180e3d, $0000
; callback count
db 1
; callbacks
dbw 1, UnknownScript_0x180e3e
UnknownScript_0x180e39:
priorityjump UnknownScript_0x180e53
end
UnknownScript_0x180e3d:
end
UnknownScript_0x180e3e:
checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180e48
changeblock $4, $16, $34
UnknownScript_0x180e48:
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
iffalse UnknownScript_0x180e52
changeblock $4, $0, $b
UnknownScript_0x180e52:
return
UnknownScript_0x180e53:
applymovement $0, MovementData_0x180f33
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $16, $34
reloadmappart
loadmovesprites
dotrigger $1
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
UnknownScript_0x180e6a:
special Functionc48f
applymovement $0, MovementData_0x180f38
jump LanceScript_0x180e7b
UnknownScript_0x180e74:
special Functionc48f
applymovement $0, MovementData_0x180f3c
LanceScript_0x180e7b:
spriteface $2, LEFT
loadfont
writetext UnknownText_0x180f67
closetext
loadmovesprites
winlosstext UnknownText_0x1810a4, $0000
setlasttalked $2
loadtrainer CHAMPION, LANCE
startbattle
reloadmapmusic
returnafterbattle
setevent EVENT_BEAT_CHAMPION_LANCE
loadfont
writetext UnknownText_0x181132
closetext
loadmovesprites
playsound SFX_ENTER_DOOR
changeblock $4, $0, $b
reloadmappart
loadmovesprites
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10
pause 30
showemote EMOTE_SHOCK, $2, 15
spriteface $2, DOWN
pause 10
spriteface $0, DOWN
appear $3
applymovement $3, MovementData_0x180f41
loadfont
writetext UnknownText_0x1811dd
closetext
loadmovesprites
appear $4
applymovement $4, MovementData_0x180f46
follow $3, $4
applymovement $3, MovementData_0x180f49
stopfollow
spriteface $4, UP
spriteface $2, LEFT
loadfont
writetext UnknownText_0x18121b
closetext
loadmovesprites
applymovement $3, MovementData_0x180f4c
spriteface $0, LEFT
loadfont
writetext UnknownText_0x18134b
closetext
loadmovesprites
applymovement $2, MovementData_0x180f4f
spriteface $0, UP
loadfont
writetext UnknownText_0x18137b
closetext
loadmovesprites
follow $2, $0
spriteface $3, UP
spriteface $4, UP
applymovement $2, MovementData_0x180f53
stopfollow
playsound SFX_EXIT_BUILDING
disappear $2
applymovement $0, MovementData_0x180f55
playsound SFX_EXIT_BUILDING
disappear $0
applymovement $3, MovementData_0x180f57
showemote EMOTE_SHOCK, $3, 15
loadfont
writetext UnknownText_0x1813c5
pause 30
loadmovesprites
applymovement $3, MovementData_0x180f5b
special Function8c084
pause 15
warpfacing $1, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME, $4, $d
end
MovementData_0x180f33:
step_up
step_up
step_up
step_up
step_end
MovementData_0x180f38:
step_up
step_up
turn_head_right
step_end
MovementData_0x180f3c:
step_up
step_left
step_up
turn_head_right
step_end
MovementData_0x180f41:
big_step_up
big_step_up
big_step_up
turn_head_down
step_end
MovementData_0x180f46:
step_up
step_up
step_end
MovementData_0x180f49:
step_left
turn_head_right
step_end
MovementData_0x180f4c:
big_step_up
turn_head_right
step_end
MovementData_0x180f4f:
step_up
step_left
turn_head_down
step_end
MovementData_0x180f53:
step_up
step_end
MovementData_0x180f55:
step_up
step_end
MovementData_0x180f57:
step_up
step_right
turn_head_up
step_end
MovementData_0x180f5b:
big_step_right
big_step_right
big_step_left
big_step_left
big_step_left
big_step_right
big_step_right
big_step_right
big_step_left
big_step_left
turn_head_up
step_end
UnknownText_0x180f67:
text "LANCE: I've been"
line "waiting for you."
para "<PLAY_G>!"
para "I knew that you,"
line "with your skills,"
para "would eventually"
line "reach me here."
para "There's no need"
line "for words now."
para "We will battle to"
line "determine who is"
para "the stronger of"
line "the two of us."
para "As the most power-"
line "ful trainer and as"
para "the #MON LEAGUE"
line "CHAMPION…"
para "I, LANCE the drag-"
line "on master, accept"
cont "your challenge!"
done
UnknownText_0x1810a4:
text "…It's over."
para "But it's an odd"
line "feeling."
para "I'm not angry that"
line "I lost. In fact, I"
cont "feel happy."
para "Happy that I"
line "witnessed the rise"
para "of a great new"
line "CHAMPION!"
done
UnknownText_0x181132:
text "…Whew."
para "You have become"
line "truly powerful,"
cont "<PLAY_G>."
para "Your #MON have"
line "responded to your"
para "strong and up-"
line "standing nature."
para "As a trainer, you"
line "will continue to"
para "grow strong with"
line "your #MON."
done
UnknownText_0x1811dd:
text "MARY: Oh, no!"
line "It's all over!"
para "PROF.OAK, if you"
line "weren't so slow…"
done
UnknownText_0x18121b:
text "PROF.OAK: Ah,"
line "<PLAY_G>!"
para "It's been a long"
line "while."
para "You certainly look"
line "more impressive."
para "Your conquest of"
line "the LEAGUE is just"
cont "fantastic!"
para "Your dedication,"
line "trust and love for"
para "your #MON made"
line "this happen."
para "Your #MON were"
line "outstanding too."
para "Because they be-"
line "lieved in you as a"
para "trainer, they per-"
line "severed."
para "Congratulations,"
line "<PLAY_G>!"
done
UnknownText_0x18134b:
text "MARY: Let's inter-"
line "view the brand new"
cont "CHAMPION!"
done
UnknownText_0x18137b:
text "LANCE: This is"
line "getting to be a"
cont "bit too noisy…"
para "<PLAY_G>, could you"
line "come with me?"
done
UnknownText_0x1813c5:
text "MARY: Oh, wait!"
line "We haven't done"
cont "the interview!"
done
LancesRoom_MapEventHeader:
; filler
db 0, 0
; warps
db 4
warp_def $17, $4, 3, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
warp_def $17, $5, 4, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
warp_def $1, $4, 1, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME
warp_def $1, $5, 2, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME
; xy triggers
db 2
xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0
xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0
; signposts
db 0
; people-events
db 3
person_event SPRITE_LANCE, 7, 9, UP << 2 | $2, $0, -1, -1, $0, 0, LanceScript_0x180e7b, -1
person_event SPRITE_TEACHER, 11, 8, UP << 2 | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY
person_event SPRITE_OAK, 11, 8, UP << 2 | $3, $0, -1, -1, $0, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY