LancesRoom_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x180e39, $0000 dw UnknownScript_0x180e3d, $0000 ; callback count db 1 ; callbacks dbw 1, UnknownScript_0x180e3e UnknownScript_0x180e39: priorityjump UnknownScript_0x180e53 end UnknownScript_0x180e3d: end UnknownScript_0x180e3e: checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED iffalse UnknownScript_0x180e48 changeblock $4, $16, $34 UnknownScript_0x180e48: checkevent EVENT_LANCES_ROOM_EXIT_OPEN iffalse UnknownScript_0x180e52 changeblock $4, $0, $b UnknownScript_0x180e52: return UnknownScript_0x180e53: applymovement $0, MovementData_0x180f33 refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $16, $34 reloadmappart loadmovesprites dotrigger $1 setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED end UnknownScript_0x180e6a: special Functionc48f applymovement $0, MovementData_0x180f38 jump LanceScript_0x180e7b UnknownScript_0x180e74: special Functionc48f applymovement $0, MovementData_0x180f3c LanceScript_0x180e7b: spriteface $2, LEFT loadfont writetext UnknownText_0x180f67 closetext loadmovesprites winlosstext UnknownText_0x1810a4, $0000 setlasttalked $2 loadtrainer CHAMPION, LANCE startbattle reloadmapmusic returnafterbattle setevent EVENT_BEAT_CHAMPION_LANCE loadfont writetext UnknownText_0x181132 closetext loadmovesprites playsound SFX_ENTER_DOOR changeblock $4, $0, $b reloadmappart loadmovesprites setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10 pause 30 showemote EMOTE_SHOCK, $2, 15 spriteface $2, DOWN pause 10 spriteface $0, DOWN appear $3 applymovement $3, MovementData_0x180f41 loadfont writetext UnknownText_0x1811dd closetext loadmovesprites appear $4 applymovement $4, MovementData_0x180f46 follow $3, $4 applymovement $3, MovementData_0x180f49 stopfollow spriteface $4, UP spriteface $2, LEFT loadfont writetext UnknownText_0x18121b closetext loadmovesprites applymovement $3, MovementData_0x180f4c spriteface $0, LEFT loadfont writetext UnknownText_0x18134b closetext loadmovesprites applymovement $2, MovementData_0x180f4f spriteface $0, UP loadfont writetext UnknownText_0x18137b closetext loadmovesprites follow $2, $0 spriteface $3, UP spriteface $4, UP applymovement $2, MovementData_0x180f53 stopfollow playsound SFX_EXIT_BUILDING disappear $2 applymovement $0, MovementData_0x180f55 playsound SFX_EXIT_BUILDING disappear $0 applymovement $3, MovementData_0x180f57 showemote EMOTE_SHOCK, $3, 15 loadfont writetext UnknownText_0x1813c5 pause 30 loadmovesprites applymovement $3, MovementData_0x180f5b special Function8c084 pause 15 warpfacing $1, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME, $4, $d end MovementData_0x180f33: step_up step_up step_up step_up step_end MovementData_0x180f38: step_up step_up turn_head_right step_end MovementData_0x180f3c: step_up step_left step_up turn_head_right step_end MovementData_0x180f41: big_step_up big_step_up big_step_up turn_head_down step_end MovementData_0x180f46: step_up step_up step_end MovementData_0x180f49: step_left turn_head_right step_end MovementData_0x180f4c: big_step_up turn_head_right step_end MovementData_0x180f4f: step_up step_left turn_head_down step_end MovementData_0x180f53: step_up step_end MovementData_0x180f55: step_up step_end MovementData_0x180f57: step_up step_right turn_head_up step_end MovementData_0x180f5b: big_step_right big_step_right big_step_left big_step_left big_step_left big_step_right big_step_right big_step_right big_step_left big_step_left turn_head_up step_end UnknownText_0x180f67: text "LANCE: I've been" line "waiting for you." para "!" para "I knew that you," line "with your skills," para "would eventually" line "reach me here." para "There's no need" line "for words now." para "We will battle to" line "determine who is" para "the stronger of" line "the two of us." para "As the most power-" line "ful trainer and as" para "the #MON LEAGUE" line "CHAMPION…" para "I, LANCE the drag-" line "on master, accept" cont "your challenge!" done UnknownText_0x1810a4: text "…It's over." para "But it's an odd" line "feeling." para "I'm not angry that" line "I lost. In fact, I" cont "feel happy." para "Happy that I" line "witnessed the rise" para "of a great new" line "CHAMPION!" done UnknownText_0x181132: text "…Whew." para "You have become" line "truly powerful," cont "." para "Your #MON have" line "responded to your" para "strong and up-" line "standing nature." para "As a trainer, you" line "will continue to" para "grow strong with" line "your #MON." done UnknownText_0x1811dd: text "MARY: Oh, no!" line "It's all over!" para "PROF.OAK, if you" line "weren't so slow…" done UnknownText_0x18121b: text "PROF.OAK: Ah," line "!" para "It's been a long" line "while." para "You certainly look" line "more impressive." para "Your conquest of" line "the LEAGUE is just" cont "fantastic!" para "Your dedication," line "trust and love for" para "your #MON made" line "this happen." para "Your #MON were" line "outstanding too." para "Because they be-" line "lieved in you as a" para "trainer, they per-" line "severed." para "Congratulations," line "!" done UnknownText_0x18134b: text "MARY: Let's inter-" line "view the brand new" cont "CHAMPION!" done UnknownText_0x18137b: text "LANCE: This is" line "getting to be a" cont "bit too noisy…" para ", could you" line "come with me?" done UnknownText_0x1813c5: text "MARY: Oh, wait!" line "We haven't done" cont "the interview!" done LancesRoom_MapEventHeader: ; filler db 0, 0 ; warps db 4 warp_def $17, $4, 3, GROUP_KARENS_ROOM, MAP_KARENS_ROOM warp_def $17, $5, 4, GROUP_KARENS_ROOM, MAP_KARENS_ROOM warp_def $1, $4, 1, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME warp_def $1, $5, 2, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME ; xy triggers db 2 xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0 xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0 ; signposts db 0 ; people-events db 3 person_event SPRITE_LANCE, 7, 9, UP << 2 | $2, $0, -1, -1, $0, 0, LanceScript_0x180e7b, -1 person_event SPRITE_TEACHER, 11, 8, UP << 2 | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY person_event SPRITE_OAK, 11, 8, UP << 2 | $3, $0, -1, -1, $0, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY