pokecrystal/engine/battle_anims
Idain 2907d65a47
Improve use of palette macro and use PAL_* constants (#1087)
* Improve use of palette macro and use PAL_* constants

* Use proper constant for battle stats (#1088)

* Add suggestions about function names and variables

* Add colors macro

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 12:24:09 -06:00
..
anim_commands.asm Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
bg_effects.asm Improve use of palette macro and use PAL_* constants (#1087) 2023-11-17 12:24:09 -06:00
core.asm Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
functions.asm Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
helpers.asm Split "gfx anims" into "pic anims" and "sprite anims" 2022-07-04 01:11:42 -04:00
pokeball_wobble.asm Identify some more uses of wBuffer1-6 2020-11-03 22:45:12 -05:00