mirror of https://github.com/pret/pokecrystal.git
64 lines
801 B
NASM
64 lines
801 B
NASM
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INCLUDE "data/spawn_points.asm"
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LoadSpawnPoint: ; 1531f
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; loads the spawn point in DefaultSpawnpoint
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push hl
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push de
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ld a, [DefaultSpawnpoint]
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cp SPAWN_N_A
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jr z, .spawn_n_a
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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ld de, SpawnPoints
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add hl, de
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ld a, [hli]
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ld [MapGroup], a
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ld a, [hli]
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ld [MapNumber], a
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ld a, [hli]
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ld [XCoord], a
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ld a, [hli]
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ld [YCoord], a
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.spawn_n_a
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pop de
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pop hl
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ret
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; 15344
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IsSpawnPoint: ; 15344
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; Checks if the map loaded in de is a spawn point. Returns carry if it's a spawn point.
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ld hl, SpawnPoints
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ld c, 0
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.loop
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ld a, [hl]
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cp SPAWN_N_A
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jr z, .nope
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cp d
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jr nz, .next
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inc hl
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ld a, [hld]
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cp e
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jr z, .yes
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.next
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push bc
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ld bc, 4 ; length of a spawn table entry
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add hl, bc
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pop bc
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inc c
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jr .loop
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.nope
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and a
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ret
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.yes
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scf
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ret
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; 15363
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