pokecrystal/engine
Remy Oukaour 48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
..
breeding Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
printer More WRAM organization 2017-12-09 15:28:03 -05:00
time_capsule More consistent data tables 2017-12-11 22:59:30 -05:00
trade More WRAM organization 2017-12-09 14:47:32 -05:00
anim_hp_bar.asm HP bar animation addresses and AI switch 2016-05-16 09:36:24 -04:00
battle_start.asm Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
battle_tower.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
billspc.asm Use correct WRAM labels for intro/title scenes 2017-12-10 00:18:29 -05:00
billspctop.asm Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
buena_phone_scripts.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
buy_sell_toss.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
card_flip.asm Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
clock_reset.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
color.asm Move the rest of gfx/misc/ into specific directories 2017-12-11 17:51:04 -05:00
credits.asm Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
crystal_intro.asm Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
debug.asm Fix section linking 2017-09-23 23:04:10 -04:00
decorations.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
delete_save_change_clock.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
diploma.asm Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
dummy_game.asm Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
engine_flags.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
events.asm Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
events_2.asm More consistent data tables 2017-12-11 22:59:30 -05:00
events_3.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
evolution_animation.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
evolve.asm Document macros/map.asm 2017-12-11 01:02:28 -05:00
fish.asm Document macros/map.asm 2017-12-11 01:02:28 -05:00
fruit_trees.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
healmachineanim.asm Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
health.asm Split up banks 1-3 of main.asm 2016-03-27 12:47:28 -04:00
init_gender.asm Start organizing WRAM 2017-12-09 13:58:49 -05:00
intro_menu.asm Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
items.asm Further WRAM organization 2017-12-09 15:14:51 -05:00
landmarks.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
learn.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
link.asm More consistent data tables 2017-12-11 22:59:30 -05:00
link_trade.asm Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
mail.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
main_menu.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
map_object_action.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
map_objects.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
map_setup.asm Start organizing WRAM 2017-12-09 13:58:49 -05:00
mart.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
math.asm Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
menu.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
mon_icons.asm Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
mon_menu.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
money.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
more_phone_scripts.asm underground switches, town map 2015-12-09 11:39:35 -05:00
move_mon.asm Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
move_mon_wo_mail.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
movement.asm Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
mysterygift.asm Move the rest of gfx/misc/ into specific directories 2017-12-11 17:51:04 -05:00
mysterygift2.asm More consistent data tables 2017-12-11 22:59:30 -05:00
namingscreen.asm Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
npc_movement.asm Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
npctrade.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
odd_eggs.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
options_menu.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
overworld.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
pack.asm Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
party_menu.asm Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
phone.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
phone_scripts.asm Labelling a few mom scripts. 2017-10-25 00:34:32 -04:00
player_movement.asm Fix WATERTILE/WALLTILE constants 2017-10-28 18:08:24 -04:00
player_object.asm Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
player_step.asm Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00
pokecenter_pc.asm PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
pokedex.asm More consistent data tables 2017-12-11 22:59:30 -05:00
pokedex_2.asm More consistent data tables 2017-12-11 22:59:30 -05:00
pokegear.asm Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
pokepic.asm Add more missing files 2016-01-29 00:57:06 -05:00
predef.asm Inexplicably empty function with malformed predef pointer, but what are you gonna do about it? 2016-05-11 21:24:14 -04:00
printer.asm Name all printer functions 2016-05-11 17:16:03 -04:00
printnum.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
prof_oaks_pc.asm Pokegear 2016-01-10 17:44:09 -05:00
radio.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
rtc.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
save.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
scripting.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
scrolling_menu.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
search.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
search2.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
selectmenu.asm Further WRAM organization 2017-12-09 15:14:51 -05:00
sine.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
slot_machine.asm Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
spawn_points.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
specials.asm Start organizing WRAM 2017-12-09 13:58:49 -05:00
sprite_anims.asm Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
sprites.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
startmenu.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
stats_screen.asm Use correct WRAM labels for intro/title scenes 2017-12-10 00:18:29 -05:00
std_scripts.asm PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
switch_items.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
tile_events.asm Define GetWarpSFX 2017-10-29 11:14:59 +01:00
time.asm Fix no newline at eof in engine/time.asm 2017-05-28 15:54:03 -04:00
timeofdaypals.asm Fix section linking 2017-09-23 23:04:10 -04:00
timeset.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
title.asm Use correct WRAM labels for intro/title scenes 2017-12-10 00:18:29 -05:00
tmhm.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
tmhm2.asm Label all of PARTYMENUACTION_* 2017-11-30 20:35:58 +01:00
trainer_card.asm Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
unown_puzzle.asm Fix section linking 2017-09-23 23:04:10 -04:00
unowndex.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
variables.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
warp_connection.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
wildmons.asm More consistent data tables 2017-12-11 22:59:30 -05:00