pokecrystal/docs/map_setup_scripts.md

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# Map Setup Commands
Defined in [macros/scripts/map_setup.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/map_setup.asm) and [data/maps/setup_script_pointers.asm:MapSetupCommands](https://github.com/pret/pokecrystal/blob/master/data/maps/setup_script_pointers.asm).
## `$00`: `map_enable_lcd`
## `$01`: `map_disable_lcd`
## `$02`: `map_init_sound`
## `$03`: `map_play_music`
## `$04`: `map_restart_music`
## `$05`: `map_fade_to_music`
## `$06`: `map_fade_music_and_palettes`
## `$07`: `map_play_music_bike`
## `$08`: `map_force_music`
## `$09`: `map_fade_in_to_music`
## `$0A`: `map_load_block_data`
## `$0B`: `map_load_connection_block_data`
## `$0C`: `map_save_screen`
## `$0D`: `map_buffer_screen`
## `$0E`: `map_load_graphics`
## `$0F`: `map_load_tileset`
## `$10`: `map_load_time_of_day`
## `$11`: `map_load_palettes`
## `$12`: `map_load_wild_mon_data`
## `$13`: `map_refresh_sprites`
## `$14`: `map_handle_new`
## `$15`: `map_handle_continue`
## `$16`: `map_load_objects`
## `$17`: `map_enter_spawn_point`
## `$18`: `map_enter_connection`
## `$19`: `map_enter_warp`
## `$1A`: `map_load_attributes`
## `$1B`: `map_load_attributes_no_objects`
## `$1C`: `map_clear_bg_palettes`
## `$1D`: `map_fade_out_palettes`
## `$1E`: `map_fade_in_palettes`
## `$1F`: `map_get_screen_coords`
## `$20`: `map_get_warp_dest_coords`
## `$21`: `map_spawn_in_facing_down`
## `$22`: `map_spawn_player`
## `$23`: `map_refresh_player_coords`
## `$24`: `map_reset_player_object_action`
## `$25`: `map_skip_update_sprites`
## `$26`: `map_update_roam_mons`
## `$27`: `map_jump_roam_mons`
## `$28`: `map_fade_out_music`
## `$29`: `map_activate_anims`
## `$2A`: `map_suspend_anims`
## `$2B`: `map_apply_palettes`
## `$2C`: `map_enable_text_acceleration`
## `$2D`: `map_init_name_sign`
## `$FF`: `map_end`