pokecrystal/engine/battle_anims
xCrystal ee5bf71640 Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
..
anim_commands.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
bg_effects.asm Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
engine.asm Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00
functions.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
getpokeballwobble.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
helpers.asm Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00