pokecrystal/audio/music/pokemonlullaby.asm

139 lines
2.0 KiB
NASM

Music_PokemonLullaby: ; f6d79
dbw $80, Music_PokemonLullaby_Ch1
dbw $01, Music_PokemonLullaby_Ch2
dbw $02, Music_PokemonLullaby_Ch3
; f6d82
Music_PokemonLullaby_Ch1: ; f6d82
tempo 224
volume $77
dutycycle $3
tone $0001
Music_PokemonLullaby_branch_f6d8c: ; f6d8c
notetype $c, $a7
octave 3
note G_, 16
octave 4
note C_, 16
stereopanning $f0
octave 3
note G_, 16
stereopanning $f
octave 4
note C_, 8
stereopanning $f0
octave 3
note B_, 8
stereopanning $f
note G_, 16
stereopanning $f0
octave 4
note C_, 8
stereopanning $f
octave 3
note B_, 8
stereopanning $f0
note G_, 8
stereopanning $ff
note __, 2
note G_, 2
note G_, 2
note B_, 2
octave 4
note C_, 4
octave 3
note B_, 4
octave 4
note C_, 4
octave 3
note B_, 4
note G_, 16
octave 4
note C_, 8
octave 3
note B_, 8
loopchannel 0, Music_PokemonLullaby_branch_f6d8c
; f6dc4
Music_PokemonLullaby_Ch2: ; f6dc4
vibrato $10, $14
dutycycle $0
notetype $c, $b4
Music_PokemonLullaby_branch_f6dcc: ; f6dcc
note __, 16
note __, 10
octave 4
note G_, 2
note F#, 2
note G_, 2
intensity $b7
note E_, 12
note D_, 2
note E_, 2
note F_, 4
note G_, 4
note F_, 2
note E_, 2
note D_, 2
note F_, 2
note E_, 10
intensity $b5
note D_, 2
note D_, 2
intensity $c7
note E_, 2
note F_, 4
note E_, 4
note F_, 4
intensity $b5
note G_, 2
note G_, 2
note D#, 2
intensity $b7
note E_, 14
intensity $87
octave 3
note F_, 8
note G_, 4
intensity $b5
octave 4
note G_, 2
note G_, 2
intensity $b7
note D#, 2
note E_, 16
note __, 14
loopchannel 0, Music_PokemonLullaby_branch_f6dcc
; f6e03
Music_PokemonLullaby_Ch3: ; f6e03
notetype $c, $11
Music_PokemonLullaby_branch_f6e06: ; f6e06
stereopanning $f0
octave 4
note C_, 2
note E_, 2
note G_, 2
note B_, 2
octave 5
note C_, 2
octave 4
note B_, 2
note A_, 2
note G_, 2
stereopanning $f
note D_, 2
note F_, 2
note A_, 2
octave 5
note C_, 2
note D_, 2
note C_, 2
octave 4
note B_, 2
note A_, 2
loopchannel 0, Music_PokemonLullaby_branch_f6e06
; f6e23