pokecrystal/audio
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
..
music Get rid of one-byte incbins in sound data. 2015-01-27 15:04:01 -08:00
cries.asm Dump the cries 2014-02-06 21:22:44 -05:00
cry_headers.asm Condense cry headers to one line. 2014-07-18 17:03:52 -07:00
cry_pointers.asm Use labels in audio/cry_pointers.asm 2014-02-06 21:22:45 -05:00
engine.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
music_pointers.asm Clean up and condense music includes 2013-02-05 18:00:32 -05:00
sfx.asm Get rid of one-byte incbins in sound data. 2015-01-27 15:04:01 -08:00
sfx_crystal.asm Dump the sound effects 2014-02-06 21:22:45 -05:00
sfx_pointers.asm Use labels in audio/sfx_pointers.asm 2014-02-06 21:22:45 -05:00
trainer_encounters.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00