audio
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Align columns
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2017-12-26 13:06:27 -05:00 |
constants
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
data
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
docs
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
engine
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
event
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
extras@2ae1ae2f19
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Bump extras again to fix last bump.
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2016-04-10 19:24:35 -04:00 |
gfx
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
home
|
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
lib/mobile
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
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2017-12-25 14:23:16 -05:00 |
macros
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
maps
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
mobile
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
text
|
Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
tilesets
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
|
2017-12-26 12:50:32 -05:00 |
tools
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Move old baserom.gbc 'compare' scripts to tools/
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2017-12-15 20:12:00 -05:00 |
.gitattributes
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Fix marts using hard-coded bank number
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2016-01-27 12:25:12 -05:00 |
.gitignore
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Rename: gfx/pics → gfx/pokemon
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2017-12-26 12:55:02 -05:00 |
.gitmodules
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Restructured functions in main.asm to resemble the home functions they clone
|
2015-10-17 13:00:34 -04:00 |
.travis.yml
|
travis; make -j2
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2017-12-25 19:16:37 -05:00 |
FAQ.md
|
fix markdown reference links
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2017-12-24 21:27:20 -05:00 |
INSTALL.md
|
Add an FAQ, and ive a bit more detail in Windows install instructions
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2017-12-12 18:50:39 -05:00 |
Makefile
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
README.md
|
fix readme link spacing
|
2017-12-24 21:36:59 -05:00 |
STYLE.md
|
use realistic values for hardware/hram constant examples
|
2017-12-24 20:34:40 -05:00 |
audio.asm
|
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
|
2017-12-26 12:50:32 -05:00 |
constants.asm
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
gfx.py
|
fix animated pic dumps
|
2017-10-22 02:04:06 -04:00 |
home.asm
|
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
|
2017-12-25 14:23:16 -05:00 |
hram.asm
|
hLCDCPointer and InitList
|
2016-06-13 22:53:33 -04:00 |
includes.asm
|
Remove contents.asm
|
2017-09-24 03:15:01 -04:00 |
macros.asm
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
main.asm
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
maps.asm
|
Rename maps:
|
2017-12-24 18:06:12 -05:00 |
pokecrystal.link
|
Split battle/ into data/ and engine/ components
|
2017-12-26 17:47:05 -05:00 |
roms.sha1
|
Use SHA1 to compare roms
|
2017-06-24 18:32:54 -04:00 |
sram.asm
|
Move more main.asm code into individual files
|
2017-12-15 21:22:26 -05:00 |
version.asm
|
*_crystal.asm files are no longer needed to build crystal *.o.
|
2016-01-29 16:24:38 -05:00 |
vram.asm
|
Revert "Fix floating sections"
|
2017-03-24 11:51:03 +00:00 |
wram.asm
|
Remove unused label (last few commits resolve #434)
|
2017-12-26 13:00:23 -05:00 |