Disassembly of Pokémon Crystal
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yenatch 3134b26f7b rename bit1 script commands to event 2013-09-24 03:48:58 -04:00
audio shorten some overly long music filenames 2013-09-01 14:41:16 -04:00
battle split spikes effect into effects/spikes.asm 2013-09-09 22:02:26 -04:00
constants clean up event flag constants 2013-09-05 04:37:47 -04:00
engine rename bit1 script commands to event 2013-09-24 03:48:58 -04:00
event move dratini special into event/dratini.asm 2013-09-18 21:04:16 -04:00
extras@7bf5fcab90 bump extras to use globals.asm 2013-09-11 20:23:57 -04:00
gfx fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
home split pokedex flag handling into home/pokedex_flags.asm 2013-09-18 21:54:31 -04:00
items split out marts 2013-09-03 17:35:17 -04:00
lib/mobile split the mobile adapter library into lib/mobile/ 2013-09-15 18:58:37 -04:00
maps rename bit1 script commands to event 2013-09-24 03:48:58 -04:00
menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
predef dump a couple palettes in predef/cgb.asm 2013-09-15 17:31:18 -04:00
stats fix item asm labels 2013-09-08 01:43:51 -04:00
text split type strings and related asm out into text/types.asm 2013-09-07 23:24:22 -04:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
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constants.asm move wram constants into constants.asm; make all labels use :s 2013-09-11 19:28:18 -04:00
gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
main.asm split pokedex flag handling into home/pokedex_flags.asm 2013-09-18 21:54:31 -04:00
pokecrystal.asm include globals.asm in pokecrystal.asm 2013-09-11 20:28:31 -04:00
preprocessor.py update preprocessor to use a class 2013-09-02 10:41:50 -05:00
prequeue.py update preprocessor to use a class 2013-09-02 10:41:50 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
scan_includes.py check that a source file exists before scanning it for includes 2013-09-11 19:17:25 -04:00
wram.asm move wram constants into constants.asm; make all labels use :s 2013-09-11 19:28:18 -04:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also