yenatch
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3134b26f7b
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rename bit1 script commands to event
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2013-09-24 03:48:58 -04:00 |
yenatch
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8da8dff7cf
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use a label in wildon/wildoff script command asm
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2013-09-24 03:31:00 -04:00 |
yenatch
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2afb247caa
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script commands wildon and wildoff got mixed up
this was a mistake in the original pksv spec and tauwasser's notes
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2013-09-24 03:29:37 -04:00 |
yenatch
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f6a5d7b2f2
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split pokedex flag handling into home/pokedex_flags.asm
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2013-09-18 21:54:31 -04:00 |
yenatch
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f958ba0e6d
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recomment IsInArray
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2013-09-18 21:48:04 -04:00 |
yenatch
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c074231a07
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move window asm into home/window.asm
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2013-09-18 21:40:48 -04:00 |
yenatch
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5a4e4bdb41
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fix some farcalls in window asm
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2013-09-18 21:39:14 -04:00 |
yenatch
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5249fd9773
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fix padding in .lz files for attack graphics
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2013-09-18 21:31:40 -04:00 |
yenatch
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663c523ac4
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fix formatting in player pic asm
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2013-09-18 21:10:25 -04:00 |
yenatch
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48bab16ea4
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move dratini special into event/dratini.asm
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2013-09-18 21:04:16 -04:00 |
yenatch
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7cef3b76de
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move mon icons into menu/mon_icons.asm
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2013-09-18 20:58:32 -04:00 |
yenatch
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1e56e3e9af
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more encounter functions
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2013-09-18 20:50:42 -04:00 |
yenatch
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ee47d6ed17
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more mobile functions
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2013-09-16 17:52:23 -04:00 |
yenatch
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e770ae20b2
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clean up a couple mobile function comments
nothing here is actually commented out
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2013-09-16 17:42:19 -04:00 |
yenatch
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237861b553
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rename hall of fame labels
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2013-09-16 17:42:11 -04:00 |
yenatch
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9ae1cd6a1c
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split title screen functions into engine/title.asm
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2013-09-15 18:59:53 -04:00 |
yenatch
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0ce5c4fe93
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split the mobile adapter library into lib/mobile/
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2013-09-15 18:58:37 -04:00 |
yenatch
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013c6fc368
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some time-dependent function
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2013-09-15 18:17:02 -04:00 |
yenatch
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3370a04d9e
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split color asm and data into engine/color.asm
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2013-09-15 18:02:02 -04:00 |
yenatch
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fe92089694
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dump a couple palettes in predef/cgb.asm
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2013-09-15 17:31:18 -04:00 |
yenatch
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c3cab23cda
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dump a palette set at the end of bank 2
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2013-09-15 17:29:53 -04:00 |
yenatch
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dd473e565b
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incbin some 0s back
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2013-09-15 17:24:56 -04:00 |
yenatch
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c738318dc0
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move part of an incbin into predef/cgb.asm
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2013-09-15 17:08:10 -04:00 |
yenatch
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ab91f49e3b
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remove some incbins in bank 2
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2013-09-15 17:01:17 -04:00 |
yenatch
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44fac4fd70
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finish an old script pointer table
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2013-09-12 05:37:53 -04:00 |
Bryan Bishop
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d536990828
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Merge pull request #203 from yenatch/globals
consolidate labels across objects into globals.asm
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2013-09-11 18:05:41 -07:00 |
yenatch
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81c5f251a6
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add globals.asm to .gitignore
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2013-09-11 20:54:26 -04:00 |
yenatch
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d6b53879f4
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include globals.asm in pokecrystal.asm
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2013-09-11 20:28:31 -04:00 |
yenatch
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7fba45f668
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fix a typo in Makefile
we want to link more than one object!
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2013-09-11 20:27:16 -04:00 |
yenatch
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e2aa3d7ea5
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consolidate labels across objects into globals.asm
this is required for objects to share labels
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2013-09-11 20:26:09 -04:00 |
yenatch
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eaa790318a
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bump extras to use globals.asm
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2013-09-11 20:23:57 -04:00 |
yenatch
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4aae680b69
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move wram constants into constants.asm; make all labels use :s
any global constants will have to be separate from any one object
there might be a better way to fix this, like pulling constants in preprocessor.py
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2013-09-11 19:28:18 -04:00 |
yenatch
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38be374d0a
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check that a source file exists before scanning it for includes
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2013-09-11 19:17:25 -04:00 |
Bryan Bishop
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18656332b7
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Merge pull request #202 from yenatch/rgbasm-objects
makefile: support multiple rgbasm objects
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2013-09-10 22:47:24 -07:00 |
yenatch
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e11a56a1f6
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use a docstring instead of comments in scan_includes
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2013-09-11 01:40:53 -04:00 |
yenatch
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74f8d746db
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abstract make targets are now phony
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2013-09-11 01:26:51 -04:00 |
yenatch
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84ba0ffc31
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rename lzs make target to gfx
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2013-09-11 01:25:39 -04:00 |
yenatch
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c195276073
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rename make variables for graphics files
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2013-09-11 01:24:20 -04:00 |
yenatch
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6a21963799
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scan source files for Makefile dependencies
preprocessing should work with multiple object files now
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2013-09-11 01:23:01 -04:00 |
yenatch
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e1c3fee926
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change old .tx includes to .asm
these were forgotten about with the last preprocessor change.
this is required for object dependencies to be handled by make.
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2013-09-11 01:16:33 -04:00 |
yenatch
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4db0e3c186
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rewrite Makefile to handle multiple rgbasm objects
for now, any new files to preprocess will trigger the targets for all objects.
this isn't a problem yet since there's still only one object.
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2013-09-10 19:30:31 -04:00 |
yenatch
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018cf26767
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move gbhw.asm and hram.asm to constants.asm
they're constants, so they have no business in pokecrystal.asm
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2013-09-10 02:17:48 -04:00 |
yenatch
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3e9e7663ec
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preprocess everything
it makes more sense this way
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2013-09-10 02:05:33 -04:00 |
yenatch
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23b7a4eace
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Merge branch 'master' into rgbasm-objects
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2013-09-10 01:20:54 -04:00 |
Bryan Bishop
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5f6ecb8d1e
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Merge pull request #201 from kanzure/fix-submodule-version
bump submodule again
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2013-09-09 22:14:23 -07:00 |
Bryan Bishop
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c8d24e7685
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bump submodule again
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2013-09-10 00:13:34 -05:00 |
yenatch
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3f9f5953e4
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Merge branch 'master' into rgbasm-objects
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2013-09-10 00:57:02 -04:00 |
Bryan Bishop
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3ac5d20c75
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Merge pull request #200 from kanzure/update-refactored-preprocessor
Update preprocessor to use a class.
Bump the submodule.
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2013-09-09 21:49:25 -07:00 |
yenatch
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6e6514c2c9
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no need to use python if baserom.gbc doesn't exist
this part is only reached if baserom.gbc doesn't exist,
so it's pointless to check if it does
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2013-09-10 00:09:43 -04:00 |
yenatch
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2b38b9ba21
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suppress .tx handling in Makefile
there are too many .tx files for the commands to be meaningful
better to just look at the makefile to see what's going on
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2013-09-09 23:47:44 -04:00 |