pokecrystal/event
Remy Oukaour e34e68095d Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
..
bug_contest Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
basement_key.asm Rename maps: 2017-12-24 18:06:12 -05:00
battle_tower.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
buena.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
buena_menu.asm Move more main.asm code into individual files 2017-12-15 21:22:26 -05:00
card_key.asm Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
catch_tutorial.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
catch_tutorial_input.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
celebi.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
daycare.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
dratini.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
elevator.asm Consistent pointer labels in WRAM 2017-12-09 22:24:43 -05:00
field_moves.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
forced_movement.asm Unify directional movement macros 2016-05-14 13:46:14 -04:00
halloffame.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
happiness_egg.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
heal_machine_anim.asm Move more main.asm code into individual files 2017-12-15 21:22:26 -05:00
itemfinder.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
kurt.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
lucky_number.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
magikarp.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
magnet_train.asm Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
misc_scripts.asm Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
misc_scripts_2.asm Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
mom.asm LoadEDTile → CopyTilemapAtOnce (fix #345) 2017-12-24 18:11:17 -05:00
mom_phone.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
move_deleter.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
move_tutor.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
name_rater.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
overworld.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
poisonstep.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
poisonstep_pals.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
poke_seer.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
print_photo.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
print_unown.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
print_unown_2.asm Move more main.asm code into individual files 2017-12-15 21:22:26 -05:00
sacred_ash.asm Elevator 2015-12-17 17:51:32 -05:00
special.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
squirtbottle.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
std_collision.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
sweet_scent.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
unown.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
whiteout.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00