pokecrystal/gfx/pics/018/frames.asm

16 lines
304 B
NASM

dw .frame1
dw .frame2
dw .frame3
.frame1
db $00 ; bitmask
db $00, $31, $32, $33, $34, $35, $36, $00, $37, $38, $39, $3a
db $00, $3b, $3c, $00, $00, $3d
.frame2
db $01 ; bitmask
db $3e, $3f, $40, $41, $42, $43, $44, $45, $46, $47, $48, $49
db $4a, $4b
.frame3
db $02 ; bitmask
db $4c
; 0xd4541