Disassembly of Pokémon Crystal
Go to file
yenatch 2896cb93d4 gbz80disasm: just use lowercase labels 2013-06-25 04:04:19 -04:00
audio fix sfx pointer comments 2013-05-02 19:59:03 -04:00
battle use stat constants in statdown commands 2013-06-13 16:31:50 -04:00
extras gbz80disasm: just use lowercase labels 2013-06-25 04:04:19 -04:00
gfx Merge branch 'master' of github.com:kanzure/pokecrystal 2013-06-12 23:31:21 -04:00
items heavy ball 2013-05-27 23:28:21 -04:00
maps music constants in map headers 2013-05-22 16:36:51 -04:00
stats BaseStats is now BaseData 2013-04-29 15:11:48 -04:00
text LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
tilesets Parse and dump tilesets 2013-03-18 00:40:27 -04:00
trainers Saner file distribution 2013-02-05 03:56:27 -05:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore ignore extras/png.py 2013-05-11 21:45:15 -05:00
INSTALL.md make clean is no longer required to compile 2013-06-18 22:39:13 -04:00
Makefile make: don't recompile if it's not necessary 2013-06-21 23:23:22 -04:00
README.md updated install instructions 2013-06-18 22:39:12 -04:00
battle_constants.asm LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
bittable2.asm Saner file distribution 2013-02-05 03:56:27 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm split out constants 2013-06-10 21:57:58 -04:00
credits.asm Split credits out 2013-02-26 00:51:05 -05:00
gbhw.asm split out constants 2013-06-10 21:57:58 -04:00
hram.asm connection hram labels 2013-05-13 18:47:35 -04:00
item_constants.asm split out constants 2013-06-10 21:57:58 -04:00
joypad.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
landmarks.asm Split landmarks out 2013-02-17 02:56:50 -05:00
main.asm BadgeStatBoosts 2013-06-17 18:31:11 -04:00
map_constants.asm split out constants 2013-06-10 21:57:58 -04:00
move_constants.asm split out constants 2013-06-10 21:57:58 -04:00
music_constants.asm split out constants 2013-06-10 21:57:58 -04:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
pokemon_constants.asm split out constants 2013-06-10 21:57:58 -04:00
preprocessor.py preprocess asm files individually 2013-06-21 16:12:40 -04:00
prequeue.py preprocess asm files individually 2013-06-21 16:12:40 -04:00
requirements.txt requirements filename didn't match install instructions 2013-02-24 18:53:36 -05:00
script_constants.asm split out constants 2013-06-10 21:57:58 -04:00
scripting.asm fruit trees 2013-05-03 19:34:19 -04:00
trainer_constants.asm split out constants 2013-06-10 21:57:58 -04:00
vblank.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
wram.asm LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also