Disassembly of Pokémon Crystal
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Remy Oukaour 145a1c3441 Define ld_dims for in-order (width, height) pairs 2017-12-29 16:14:02 -05:00
audio Align columns 2017-12-26 13:06:27 -05:00
constants FAST_TEXT_DELAY_F 2017-12-29 13:29:24 -05:00
data FAST_TEXT_DELAY_F 2017-12-29 13:29:24 -05:00
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main.asm Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
maps.asm Rename maps: 2017-12-24 18:06:12 -05:00
pokecrystal.link Rename some sections 2017-12-26 22:57:19 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
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version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Constants for TextBoxFlags 2017-12-29 13:18:17 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also