pokecrystal/data/moves
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
..
animations.asm fix-various-little-things 2018-05-05 09:19:04 +02:00
descriptions.asm Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
effects.asm Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
effects_pointers.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
effects_priorities.asm Move battle engine data into data/ 2018-01-09 15:12:49 -05:00
flail_reversal_power.asm Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
grammar.asm Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
magnitude_power.asm Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
moves.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
names.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
present_power.asm Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
tmhm_moves.asm Clarify TM/HM move/enum correspondence 2018-01-28 01:20:49 -05:00