Disassembly of Pokémon Crystal
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yenatch 12412713fd Fix static banks for monster icons. 2014-04-17 22:06:02 -04:00
audio Better labels for drumkits. 2014-04-10 21:31:55 -04:00
battle Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
constants Item usage strings and misc labels. 2014-04-13 02:06:22 -04:00
engine Include palette 0 in PokemonPalettes. 2014-04-13 00:03:21 -04:00
event
extras@b73c309666 Bump pokemontools for gfx handling. 2014-03-31 20:50:23 -04:00
gfx Item usage strings and misc labels. 2014-04-13 02:06:22 -04:00
home Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
items Text macros in move and item descriptions. 2014-03-06 00:58:15 -05:00
lib/mobile
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menu Fix static banks for monster icons. 2014-04-17 22:06:02 -04:00
misc Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
predef Include palette 0 in PokemonPalettes. 2014-04-13 00:03:21 -04:00
stats Use the "page" text macro in Pokedex entries. 2014-03-07 21:46:33 -05:00
text Text macros in text/. 2014-03-06 00:45:28 -05:00
tilesets Image extensions in gfx/tilesets. 2014-04-02 00:45:07 -04:00
trainers Trainer class attributes. 2014-02-27 10:37:27 -05:00
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INSTALL.md Return of Cygwin (also drop init.sh) 2014-03-08 10:54:11 -05:00
Makefile Simple graphics handling in the makefile. 2014-03-31 21:20:42 -04:00
README.md Clean up the readme again. 2014-03-08 10:59:53 -05:00
audio.asm Include cries and sound effects in audio.asm 2014-02-06 21:22:45 -05:00
compare.sh
constants.asm
contents.asm
gbhw.asm
home.asm Map triggers and label some addresses in bank 0. 2014-03-03 20:48:57 -05:00
hram.asm
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macros.asm Text macros. 2014-03-05 22:49:09 -05:00
main.asm Fix static banks for monster icons. 2014-04-17 22:06:02 -04:00
maps.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
maps_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
pokecrystal.asm
preprocessor.py preprocessor: import commands `sound` and `noise` 2014-02-06 21:22:44 -05:00
prequeue.py
rst.asm
wram.asm Boxes, trading, assorted incbins. 2014-04-12 15:45:19 -04:00

README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The following rom is used as a base:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also