Disassembly of Pokémon Crystal
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audio dump the music again 2013-11-07 01:18:50 -05:00
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constants more object struct constants 2013-12-23 04:39:26 -05:00
engine more npc trade cleanup 2013-12-27 22:20:24 -05:00
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INSTALL.md build time is a lot faster now 2013-12-20 02:48:46 -05:00
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README.md rewrite readme and install; init.sh for install 2013-12-09 05:48:35 -05:00
audio.asm audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
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constants.asm battle animation constants 2013-12-19 04:47:39 -05:00
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gbhw.asm some oam constants 2013-12-01 16:40:56 -05:00
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hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
includes.asm proper section names and bank constants 2013-11-26 04:29:47 -05:00
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macros.asm constant enumeration 2013-11-27 14:45:43 -05:00
main.asm more npc trade cleanup 2013-12-27 22:20:24 -05:00
maps.asm move blockdata into maps.asm 2013-12-20 21:21:43 -05:00
maps_crystal.asm maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
preprocessor.py preprocessor: rename macro class Wait to BattleAnimWait 2013-12-25 06:57:45 -05:00
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wram.asm label overworld loop functions 2013-12-27 05:56:23 -05:00

README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image.

The following rom is used as a base:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also