mirror of https://github.com/pret/pokecrystal.git
669 lines
21 KiB
NASM
669 lines
21 KiB
NASM
; sprite ids
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; SpriteHeaders indexes (see gfx/overworld/sprite_headers.asm)
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const_def
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const SPRITE_NONE ; 00
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const SPRITE_CHRIS ; 01
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const SPRITE_CHRIS_BIKE ; 02
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const SPRITE_GAMEBOY_KID ; 03
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const SPRITE_SILVER ; 04
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const SPRITE_OAK ; 05
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const SPRITE_RED ; 06
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const SPRITE_BLUE ; 07
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const SPRITE_BILL ; 08
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const SPRITE_ELDER ; 09
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const SPRITE_JANINE ; 0a
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const SPRITE_KURT ; 0b
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const SPRITE_MOM ; 0c
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const SPRITE_BLAINE ; 0d
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const SPRITE_REDS_MOM ; 0e
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const SPRITE_DAISY ; 0f
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const SPRITE_ELM ; 10
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const SPRITE_WILL ; 11
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const SPRITE_FALKNER ; 12
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const SPRITE_WHITNEY ; 13
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const SPRITE_BUGSY ; 14
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const SPRITE_MORTY ; 15
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const SPRITE_CHUCK ; 16
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const SPRITE_JASMINE ; 17
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const SPRITE_PRYCE ; 18
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const SPRITE_CLAIR ; 19
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const SPRITE_BROCK ; 1a
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const SPRITE_KAREN ; 1b
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const SPRITE_BRUNO ; 1c
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const SPRITE_MISTY ; 1d
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const SPRITE_LANCE ; 1e
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const SPRITE_SURGE ; 1f
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const SPRITE_ERIKA ; 20
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const SPRITE_KOGA ; 21
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const SPRITE_SABRINA ; 22
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const SPRITE_COOLTRAINER_M ; 23
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const SPRITE_COOLTRAINER_F ; 24
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const SPRITE_BUG_CATCHER ; 25
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const SPRITE_TWIN ; 26
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const SPRITE_YOUNGSTER ; 27
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const SPRITE_LASS ; 28
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const SPRITE_TEACHER ; 29
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const SPRITE_BUENA ; 2a
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const SPRITE_SUPER_NERD ; 2b
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const SPRITE_ROCKER ; 2c
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const SPRITE_POKEFAN_M ; 2d
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const SPRITE_POKEFAN_F ; 2e
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const SPRITE_GRAMPS ; 2f
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const SPRITE_GRANNY ; 30
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const SPRITE_SWIMMER_GUY ; 31
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const SPRITE_SWIMMER_GIRL ; 32
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const SPRITE_BIG_SNORLAX ; 33
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const SPRITE_SURFING_PIKACHU ; 34
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const SPRITE_ROCKET ; 35
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const SPRITE_ROCKET_GIRL ; 36
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const SPRITE_NURSE ; 37
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const SPRITE_LINK_RECEPTIONIST ; 38
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const SPRITE_CLERK ; 39
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const SPRITE_FISHER ; 3a
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const SPRITE_FISHING_GURU ; 3b
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const SPRITE_SCIENTIST ; 3c
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const SPRITE_KIMONO_GIRL ; 3d
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const SPRITE_SAGE ; 3e
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const SPRITE_UNUSED_GUY ; 3f
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const SPRITE_GENTLEMAN ; 40
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const SPRITE_BLACK_BELT ; 41
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const SPRITE_RECEPTIONIST ; 42
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const SPRITE_OFFICER ; 43
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const SPRITE_CAL ; 44
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const SPRITE_SLOWPOKE ; 45
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const SPRITE_CAPTAIN ; 46
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const SPRITE_BIG_LAPRAS ; 47
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const SPRITE_GYM_GUY ; 48
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const SPRITE_SAILOR ; 49
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const SPRITE_BIKER ; 4a
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const SPRITE_PHARMACIST ; 4b
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const SPRITE_MONSTER ; 4c
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const SPRITE_FAIRY ; 4d
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const SPRITE_BIRD ; 4e
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const SPRITE_DRAGON ; 4f
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const SPRITE_BIG_ONIX ; 50
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const SPRITE_N64 ; 51
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const SPRITE_SUDOWOODO ; 52
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const SPRITE_SURF ; 53
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const SPRITE_POKE_BALL ; 54
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const SPRITE_POKEDEX ; 55
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const SPRITE_PAPER ; 56
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const SPRITE_VIRTUAL_BOY ; 57
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const SPRITE_OLD_LINK_RECEPTIONIST ; 58
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const SPRITE_ROCK ; 59
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const SPRITE_BOULDER ; 5a
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const SPRITE_SNES ; 5b
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const SPRITE_FAMICOM ; 5c
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const SPRITE_FRUIT_TREE ; 5d
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const SPRITE_GOLD_TROPHY ; 5e
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const SPRITE_SILVER_TROPHY ; 5f
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const SPRITE_KRIS ; 60
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const SPRITE_KRIS_BIKE ; 61
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const SPRITE_KURT_OUTSIDE ; 62
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const SPRITE_SUICUNE ; 63
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const SPRITE_ENTEI ; 64
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const SPRITE_RAIKOU ; 65
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const SPRITE_STANDING_YOUNGSTER ; 66
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; SpriteMons indexes (see engine/overworld.asm)
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const_value SET $80
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SPRITE_POKEMON EQU const_value
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const SPRITE_UNOWN ; 80
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const SPRITE_GEODUDE ; 81
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const SPRITE_GROWLITHE ; 82
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const SPRITE_WEEDLE ; 83
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const SPRITE_SHELLDER ; 84
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const SPRITE_ODDISH ; 85
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const SPRITE_GENGAR ; 86
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const SPRITE_ZUBAT ; 87
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const SPRITE_MAGIKARP ; 88
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const SPRITE_SQUIRTLE ; 89
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const SPRITE_TOGEPI ; 8a
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const SPRITE_BUTTERFREE ; 8b
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const SPRITE_DIGLETT ; 8c
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const SPRITE_POLIWAG ; 8d
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const SPRITE_PIKACHU ; 8e
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const SPRITE_CLEFAIRY ; 8f
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const SPRITE_CHARMANDER ; 90
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const SPRITE_JYNX ; 91
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const SPRITE_STARMIE ; 92
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const SPRITE_BULBASAUR ; 93
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const SPRITE_JIGGLYPUFF ; 94
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const SPRITE_GRIMER ; 95
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const SPRITE_EKANS ; 96
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const SPRITE_PARAS ; 97
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const SPRITE_TENTACOOL ; 98
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const SPRITE_TAUROS ; 99
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const SPRITE_MACHOP ; 9a
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const SPRITE_VOLTORB ; 9b
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const SPRITE_LAPRAS ; 9c
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const SPRITE_RHYDON ; 9d
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const SPRITE_MOLTRES ; 9e
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const SPRITE_SNORLAX ; 9f
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const SPRITE_GYARADOS ; a0
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const SPRITE_LUGIA ; a1
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const SPRITE_HO_OH ; a2
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; special GetMonSprite values (see engine/overworld.asm)
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const_value SET $e0
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const SPRITE_DAY_CARE_MON_1 ; e0
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const SPRITE_DAY_CARE_MON_2 ; e1
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; VariableSprites indexes (see wram.asm)
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const_value SET $f0
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SPRITE_VARS EQU const_value
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const SPRITE_CONSOLE ; f0
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const SPRITE_DOLL_1 ; f1
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const SPRITE_DOLL_2 ; f2
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const SPRITE_BIG_DOLL ; f3
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const SPRITE_WEIRD_TREE ; f4
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const SPRITE_OLIVINE_RIVAL ; f5
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const SPRITE_AZALEA_ROCKET ; f6
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const SPRITE_FUCHSIA_GYM_1 ; f7
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const SPRITE_FUCHSIA_GYM_2 ; f8
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const SPRITE_FUCHSIA_GYM_3 ; f9
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const SPRITE_FUCHSIA_GYM_4 ; fa
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const SPRITE_COPYCAT ; fb
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const SPRITE_JANINE_IMPERSONATOR ; fc
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; sprite_header struct members (see gfx/overworld/sprite_headers.asm)
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const_def
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const SPRITEHEADER_ADDR_LO
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const SPRITEHEADER_ADDR_HI
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const SPRITEHEADER_SIZE
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const SPRITEHEADER_BANK
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const SPRITEHEADER_TYPE
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const SPRITEHEADER_PALETTE
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NUM_SPRITEHEADER_FIELDS EQU const_value
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; sprite types
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const_value SET 1
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const WALKING_SPRITE
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const STANDING_SPRITE
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const STILL_SPRITE
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; sprite palettes
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const_def
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const PAL_OW_RED ; 0
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const PAL_OW_BLUE ; 1
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_PINK ; 4
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const PAL_OW_SILVER ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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; SpriteMovementData indexes (see data/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_ITEM_TREE ; 01
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const SPRITEMOVEDATA_WANDER ; 02
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const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
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const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
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const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
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const SPRITEMOVEDATA_STANDING_DOWN ; 06
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const SPRITEMOVEDATA_STANDING_UP ; 07
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const SPRITEMOVEDATA_STANDING_LEFT ; 08
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_0C ; 0c
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const SPRITEMOVEDATA_0D ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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const SPRITEMOVEDATA_11 ; 11
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const SPRITEMOVEDATA_12 ; 12
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const SPRITEMOVEDATA_FOLLOWING ; 13
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const SPRITEMOVEDATA_SCRIPTED ; 14
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const SPRITEMOVEDATA_SNORLAX ; 15
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const SPRITEMOVEDATA_POKEMON ; 16
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const SPRITEMOVEDATA_SUDOWOODO ; 17
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const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
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const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
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const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
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const SPRITEMOVEDATA_SHADOW ; 1b
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const SPRITEMOVEDATA_EMOTE ; 1c
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const SPRITEMOVEDATA_SCREENSHAKE ; 1d
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const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
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const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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const SPRITEMOVEDATA_20 ; 20
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const SPRITEMOVEDATA_BIGDOLL ; 21
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const SPRITEMOVEDATA_BOULDERDUST ; 22
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const SPRITEMOVEDATA_GRASS ; 23
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const SPRITEMOVEDATA_LAPRAS ; 24
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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const_def
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const SPRITEMOVEFN_00
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const SPRITEMOVEFN_RANDOM_WALK_Y
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const SPRITEMOVEFN_RANDOM_WALK_X
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const SPRITEMOVEFN_RANDOM_WALK_XY
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN
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const SPRITEMOVEFN_FAST_RANDOM_SPIN
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const SPRITEMOVEFN_STANDING
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const SPRITEMOVEFN_OBEY_DPAD
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const SPRITEMOVEFN_08
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const SPRITEMOVEFN_09
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const SPRITEMOVEFN_0A
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const SPRITEMOVEFN_0B
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const SPRITEMOVEFN_0C
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const SPRITEMOVEFN_0D
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const SPRITEMOVEFN_0E
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const SPRITEMOVEFN_FOLLOW
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const SPRITEMOVEFN_SCRIPTED
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const SPRITEMOVEFN_STRENGTH
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const SPRITEMOVEFN_FOLLOWNOTEXACT
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const SPRITEMOVEFN_SHADOW
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const SPRITEMOVEFN_EMOTE
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const SPRITEMOVEFN_BIG_SNORLAX
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const SPRITEMOVEFN_BOUNCE
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const SPRITEMOVEFN_SCREENSHAKE
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const SPRITEMOVEFN_SPIN_CLOCKWISE
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
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const SPRITEMOVEFN_BOULDERDUST
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const SPRITEMOVEFN_GRASS
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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const_def
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const STEP_TYPE_00
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const STEP_TYPE_SLEEP
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const STEP_TYPE_NPC_WALK
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const STEP_TYPE_03
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const STEP_TYPE_04
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const STEP_TYPE_05
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const STEP_TYPE_PLAYER_WALK
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const STEP_TYPE_07
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const STEP_TYPE_NPC_JUMP
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const STEP_TYPE_PLAYER_JUMP
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const STEP_TYPE_HALF_STEP
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const STEP_TYPE_BUMP
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const STEP_TYPE_TELEPORT_FROM
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const STEP_TYPE_TELEPORT_TO
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const STEP_TYPE_SKYFALL
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const STEP_TYPE_0F
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const STEP_TYPE_GOT_BITE
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const STEP_TYPE_ROCK_SMASH
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const STEP_TYPE_RETURN_DIG
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const STEP_TYPE_TRACKING_OBJECT
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const STEP_TYPE_14
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const STEP_TYPE_15
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const STEP_TYPE_16
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const STEP_TYPE_17
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const STEP_TYPE_18
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const STEP_TYPE_SKYFALL_TOP
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; PersonActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const PERSON_ACTION_00
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const PERSON_ACTION_STAND
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const PERSON_ACTION_STEP
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const PERSON_ACTION_BUMP
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const PERSON_ACTION_SPIN
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const PERSON_ACTION_SPIN_FLICKER
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const PERSON_ACTION_FISHING
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const PERSON_ACTION_SHADOW
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const PERSON_ACTION_EMOTE
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const PERSON_ACTION_BIG_SNORLAX
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const PERSON_ACTION_BOUNCE
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const PERSON_ACTION_WEIRD_TREE
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const PERSON_ACTION_BIG_LAPRAS
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const PERSON_ACTION_BIG_DOLL
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const PERSON_ACTION_BOULDER_DUST
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const PERSON_ACTION_GRASS_SHAKE
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const PERSON_ACTION_SKYFALL
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; Facings indexes (see engine/facings.asm)
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const_def
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const FACING_STEP_DOWN_0
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const FACING_STEP_DOWN_1
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const FACING_STEP_DOWN_2
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const FACING_STEP_DOWN_3
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const FACING_STEP_UP_0
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const FACING_STEP_UP_1
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const FACING_STEP_UP_2
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const FACING_STEP_UP_3
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const FACING_STEP_LEFT_0
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const FACING_STEP_LEFT_1
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const FACING_STEP_LEFT_2
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const FACING_STEP_LEFT_3
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const FACING_STEP_RIGHT_0
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const FACING_STEP_RIGHT_1
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const FACING_STEP_RIGHT_2
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const FACING_STEP_RIGHT_3
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const FACING_FISH_DOWN
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const FACING_FISH_UP
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const FACING_FISH_LEFT
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const FACING_FISH_RIGHT
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const FACING_EMOTE
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const FACING_SHADOW
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const FACING_BIG_DOLL_ASYM
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const FACING_BIG_DOLL_SYM
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const FACING_WEIRD_TREE_0
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const FACING_WEIRD_TREE_1
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const FACING_WEIRD_TREE_2
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const FACING_WEIRD_TREE_3
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const FACING_BOULDER_DUST_1
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const FACING_BOULDER_DUST_2
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const FACING_GRASS_1
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const FACING_GRASS_2
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; sprite_anim_struct members (see macros/wram.asm)
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const_def
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const SPRITEANIMSTRUCT_INDEX ; 0
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const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
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const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
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const SPRITEANIMSTRUCT_TILE_ID ; 3
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const SPRITEANIMSTRUCT_XCOORD ; 4
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const SPRITEANIMSTRUCT_YCOORD ; 5
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const SPRITEANIMSTRUCT_XOFFSET ; 6
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const SPRITEANIMSTRUCT_YOFFSET ; 7
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const SPRITEANIMSTRUCT_DURATION ; 8
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_0C ; c
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const SPRITEANIMSTRUCT_0D ; d
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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; SpriteAnimFrameData indexes (see data/sprite_engine.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON
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const SPRITE_ANIM_FRAMESET_02 ; unused?
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const SPRITE_ANIM_FRAMESET_03 ; unused?
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const SPRITE_ANIM_FRAMESET_04 ; unused?
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const SPRITE_ANIM_FRAMESET_05 ; unused?
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const SPRITE_ANIM_FRAMESET_06 ; unused?
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const SPRITE_ANIM_FRAMESET_07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
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const SPRITE_ANIM_FRAMESET_09 ; unused?
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG
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const SPRITE_ANIM_FRAMESET_RED_WALK
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
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const SPRITE_ANIM_FRAMESET_TRADE_POOF
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
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const SPRITE_ANIM_FRAMESET_1C ; unused?
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const SPRITE_ANIM_FRAMESET_LEAF
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const SPRITE_ANIM_FRAMESET_CUT_TREE
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const SPRITE_ANIM_FRAMESET_EGG_CRACK
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const SPRITE_ANIM_FRAMESET_EGG_HATCH
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const SPRITE_ANIM_FRAMESET_21 ; unused?
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const SPRITE_ANIM_FRAMESET_22 ; unused?
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const SPRITE_ANIM_FRAMESET_23 ; unused?
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const SPRITE_ANIM_FRAMESET_24
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const SPRITE_ANIM_FRAMESET_HEADBUTT
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const SPRITE_ANIM_FRAMESET_26
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const SPRITE_ANIM_FRAMESET_27 ; unused?
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const SPRITE_ANIM_FRAMESET_28 ; unused?
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const SPRITE_ANIM_FRAMESET_29 ; unused?
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const SPRITE_ANIM_FRAMESET_2A ; unused?
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const SPRITE_ANIM_FRAMESET_2B ; unused?
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const SPRITE_ANIM_FRAMESET_2C ; unused?
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const SPRITE_ANIM_FRAMESET_BLUE_WALK
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_FRAMESET_2F
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const SPRITE_ANIM_FRAMESET_30
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const SPRITE_ANIM_FRAMESET_31
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const SPRITE_ANIM_FRAMESET_32
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const SPRITE_ANIM_FRAMESET_33
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const SPRITE_ANIM_FRAMESET_34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL
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const SPRITE_ANIM_SEQ_PARTY_MON
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
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const SPRITE_ANIM_SEQ_04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
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const SPRITE_ANIM_SEQ_SLOTS_EGG
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const SPRITE_ANIM_SEQ_MAIL_CURSOR
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const SPRITE_ANIM_SEQ_0D
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const SPRITE_ANIM_SEQ_0E
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const SPRITE_ANIM_SEQ_0F
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
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const SPRITE_ANIM_SEQ_CUT_LEAVES
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const SPRITE_ANIM_SEQ_FLY_FROM
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const SPRITE_ANIM_SEQ_FLY_LEAF
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const SPRITE_ANIM_SEQ_FLY_TO
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const SPRITE_ANIM_SEQ_19
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const SPRITE_ANIM_SEQ_1A
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const SPRITE_ANIM_SEQ_1B
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const SPRITE_ANIM_SEQ_1C
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
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const SPRITE_ANIM_SEQ_CELEBI
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const SPRITE_ANIM_SEQ_INTRO_UNOWN
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
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; SpriteAnimSeqData indexes (see engine/sprites.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON
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const SPRITE_ANIM_INDEX_01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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const SPRITE_ANIM_INDEX_SLOTS_EGG
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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const SPRITE_ANIM_INDEX_RED_WALK
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const SPRITE_ANIM_INDEX_0B
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const SPRITE_ANIM_INDEX_DUMMY_GAME
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const SPRITE_ANIM_INDEX_0D
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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const SPRITE_ANIM_INDEX_TRADE_POOF
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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const SPRITE_ANIM_INDEX_TRADEMON_ICON
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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const SPRITE_ANIM_INDEX_LEAF
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const SPRITE_ANIM_INDEX_CUT_TREE
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const SPRITE_ANIM_INDEX_FLY_LEAF
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const SPRITE_ANIM_INDEX_EGG_CRACK
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const SPRITE_ANIM_INDEX_1A
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const SPRITE_ANIM_INDEX_HEADBUTT
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const SPRITE_ANIM_INDEX_EGG_HATCH
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const SPRITE_ANIM_INDEX_1D
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const SPRITE_ANIM_INDEX_BLUE_WALK
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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|
const SPRITE_ANIM_INDEX_20
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const SPRITE_ANIM_INDEX_21
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const SPRITE_ANIM_INDEX_22
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const SPRITE_ANIM_INDEX_23
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const SPRITE_ANIM_INDEX_24
|
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const SPRITE_ANIM_INDEX_25
|
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
|
const SPRITE_ANIM_INDEX_INTRO_PICHU
|
|
const SPRITE_ANIM_INDEX_INTRO_WOOPER
|
|
const SPRITE_ANIM_INDEX_INTRO_UNOWN
|
|
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_INDEX_CELEBI
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|
|
|
; SpriteAnimOAMData indexes (see data/sprite_engine.asm)
|
|
const_def
|
|
const SPRITE_ANIM_FRAME_IDX_00
|
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const SPRITE_ANIM_FRAME_IDX_01
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|
const SPRITE_ANIM_FRAME_IDX_02
|
|
const SPRITE_ANIM_FRAME_IDX_03
|
|
const SPRITE_ANIM_FRAME_IDX_04
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|
const SPRITE_ANIM_FRAME_IDX_05
|
|
const SPRITE_ANIM_FRAME_IDX_06
|
|
const SPRITE_ANIM_FRAME_IDX_07
|
|
const SPRITE_ANIM_FRAME_IDX_08
|
|
const SPRITE_ANIM_FRAME_IDX_09
|
|
const SPRITE_ANIM_FRAME_IDX_0A
|
|
const SPRITE_ANIM_FRAME_IDX_0B
|
|
const SPRITE_ANIM_FRAME_IDX_0C
|
|
const SPRITE_ANIM_FRAME_IDX_0D
|
|
const SPRITE_ANIM_FRAME_IDX_0E
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|
const SPRITE_ANIM_FRAME_IDX_0F
|
|
const SPRITE_ANIM_FRAME_IDX_10
|
|
const SPRITE_ANIM_FRAME_IDX_11
|
|
const SPRITE_ANIM_FRAME_IDX_12
|
|
const SPRITE_ANIM_FRAME_IDX_13
|
|
const SPRITE_ANIM_FRAME_IDX_14
|
|
const SPRITE_ANIM_FRAME_IDX_15
|
|
const SPRITE_ANIM_FRAME_IDX_16
|
|
const SPRITE_ANIM_FRAME_IDX_17
|
|
const SPRITE_ANIM_FRAME_IDX_18
|
|
const SPRITE_ANIM_FRAME_IDX_19
|
|
const SPRITE_ANIM_FRAME_IDX_1A
|
|
const SPRITE_ANIM_FRAME_IDX_1B
|
|
const SPRITE_ANIM_FRAME_IDX_1C
|
|
const SPRITE_ANIM_FRAME_IDX_1D
|
|
const SPRITE_ANIM_FRAME_IDX_1E
|
|
const SPRITE_ANIM_FRAME_IDX_1F
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|
const SPRITE_ANIM_FRAME_IDX_20
|
|
const SPRITE_ANIM_FRAME_IDX_21
|
|
const SPRITE_ANIM_FRAME_IDX_22
|
|
const SPRITE_ANIM_FRAME_IDX_23
|
|
const SPRITE_ANIM_FRAME_IDX_24
|
|
const SPRITE_ANIM_FRAME_IDX_25
|
|
const SPRITE_ANIM_FRAME_IDX_26
|
|
const SPRITE_ANIM_FRAME_IDX_27
|
|
const SPRITE_ANIM_FRAME_IDX_28
|
|
const SPRITE_ANIM_FRAME_IDX_29
|
|
const SPRITE_ANIM_FRAME_IDX_2A
|
|
const SPRITE_ANIM_FRAME_IDX_2B
|
|
const SPRITE_ANIM_FRAME_IDX_2C
|
|
const SPRITE_ANIM_FRAME_IDX_2D
|
|
const SPRITE_ANIM_FRAME_IDX_2E
|
|
const SPRITE_ANIM_FRAME_IDX_2F
|
|
const SPRITE_ANIM_FRAME_IDX_30
|
|
const SPRITE_ANIM_FRAME_IDX_31
|
|
const SPRITE_ANIM_FRAME_IDX_32
|
|
const SPRITE_ANIM_FRAME_IDX_33
|
|
const SPRITE_ANIM_FRAME_IDX_34
|
|
const SPRITE_ANIM_FRAME_IDX_35
|
|
const SPRITE_ANIM_FRAME_IDX_36
|
|
const SPRITE_ANIM_FRAME_IDX_37
|
|
const SPRITE_ANIM_FRAME_IDX_38
|
|
const SPRITE_ANIM_FRAME_IDX_39
|
|
const SPRITE_ANIM_FRAME_IDX_3A
|
|
const SPRITE_ANIM_FRAME_IDX_3B
|
|
const SPRITE_ANIM_FRAME_IDX_3C
|
|
const SPRITE_ANIM_FRAME_IDX_3D
|
|
const SPRITE_ANIM_FRAME_IDX_3E
|
|
const SPRITE_ANIM_FRAME_IDX_3F
|
|
const SPRITE_ANIM_FRAME_IDX_40
|
|
const SPRITE_ANIM_FRAME_IDX_41
|
|
const SPRITE_ANIM_FRAME_IDX_42
|
|
const SPRITE_ANIM_FRAME_IDX_43
|
|
const SPRITE_ANIM_FRAME_IDX_44
|
|
const SPRITE_ANIM_FRAME_IDX_45
|
|
const SPRITE_ANIM_FRAME_IDX_46
|
|
const SPRITE_ANIM_FRAME_IDX_47
|
|
const SPRITE_ANIM_FRAME_IDX_48
|
|
const SPRITE_ANIM_FRAME_IDX_49
|
|
const SPRITE_ANIM_FRAME_IDX_4A
|
|
const SPRITE_ANIM_FRAME_IDX_4B
|
|
const SPRITE_ANIM_FRAME_IDX_4C
|
|
const SPRITE_ANIM_FRAME_IDX_4D
|
|
const SPRITE_ANIM_FRAME_IDX_4E
|
|
const SPRITE_ANIM_FRAME_IDX_4F
|
|
const SPRITE_ANIM_FRAME_IDX_50
|
|
const SPRITE_ANIM_FRAME_IDX_51
|
|
const SPRITE_ANIM_FRAME_IDX_52
|
|
const SPRITE_ANIM_FRAME_IDX_53
|
|
const SPRITE_ANIM_FRAME_IDX_54
|
|
const SPRITE_ANIM_FRAME_IDX_55
|
|
const SPRITE_ANIM_FRAME_IDX_56
|
|
const SPRITE_ANIM_FRAME_IDX_57
|
|
const SPRITE_ANIM_FRAME_IDX_58
|
|
const SPRITE_ANIM_FRAME_IDX_59
|
|
const SPRITE_ANIM_FRAME_IDX_5A
|
|
const SPRITE_ANIM_FRAME_IDX_5B
|
|
const SPRITE_ANIM_FRAME_IDX_5C
|
|
const SPRITE_ANIM_FRAME_IDX_5D
|
|
const SPRITE_ANIM_FRAME_IDX_5E
|
|
const SPRITE_ANIM_FRAME_IDX_5F
|
|
const SPRITE_ANIM_FRAME_IDX_60
|
|
const SPRITE_ANIM_FRAME_IDX_61
|
|
const SPRITE_ANIM_FRAME_IDX_62
|
|
const SPRITE_ANIM_FRAME_IDX_63
|
|
const SPRITE_ANIM_FRAME_IDX_64
|
|
const SPRITE_ANIM_FRAME_IDX_65
|
|
const SPRITE_ANIM_FRAME_IDX_66
|
|
const SPRITE_ANIM_FRAME_IDX_67
|
|
const SPRITE_ANIM_FRAME_IDX_68
|
|
const SPRITE_ANIM_FRAME_IDX_69
|
|
const SPRITE_ANIM_FRAME_IDX_6A
|
|
const SPRITE_ANIM_FRAME_IDX_6B
|
|
const SPRITE_ANIM_FRAME_IDX_6C
|
|
const SPRITE_ANIM_FRAME_IDX_6D
|
|
const SPRITE_ANIM_FRAME_IDX_6E
|
|
const SPRITE_ANIM_FRAME_IDX_6F
|
|
const SPRITE_ANIM_FRAME_IDX_70
|
|
const SPRITE_ANIM_FRAME_IDX_71
|
|
const SPRITE_ANIM_FRAME_IDX_72
|
|
const SPRITE_ANIM_FRAME_IDX_73
|
|
const SPRITE_ANIM_FRAME_IDX_74
|
|
const SPRITE_ANIM_FRAME_IDX_75
|
|
const SPRITE_ANIM_FRAME_IDX_76
|
|
const SPRITE_ANIM_FRAME_IDX_77
|
|
const SPRITE_ANIM_FRAME_IDX_78
|
|
const SPRITE_ANIM_FRAME_IDX_79
|
|
const SPRITE_ANIM_FRAME_IDX_7A
|
|
const SPRITE_ANIM_FRAME_IDX_7B
|
|
const SPRITE_ANIM_FRAME_IDX_7C
|
|
const SPRITE_ANIM_FRAME_IDX_7D
|
|
const SPRITE_ANIM_FRAME_IDX_7E
|
|
const SPRITE_ANIM_FRAME_IDX_7F
|
|
const SPRITE_ANIM_FRAME_IDX_80
|
|
const SPRITE_ANIM_FRAME_IDX_81
|
|
const SPRITE_ANIM_FRAME_IDX_82
|
|
const SPRITE_ANIM_FRAME_IDX_83
|
|
const SPRITE_ANIM_FRAME_IDX_84
|
|
const SPRITE_ANIM_FRAME_IDX_85
|
|
const SPRITE_ANIM_FRAME_IDX_86
|
|
const SPRITE_ANIM_FRAME_IDX_87
|
|
const SPRITE_ANIM_FRAME_IDX_88
|
|
const SPRITE_ANIM_FRAME_IDX_89
|
|
const SPRITE_ANIM_FRAME_IDX_8A
|
|
const SPRITE_ANIM_FRAME_IDX_8B
|