Disassembly of Pokémon Crystal
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Remy Oukaour 0f16ba854a Comment palette colors and roof map groups 2017-12-10 20:05:34 -05:00
audio Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
battle Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
constants Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
data Remove unused .asm file 2017-12-10 13:58:55 -05:00
engine Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
event Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
home Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
items More WRAM cleanup 2017-12-09 22:00:36 -05:00
lib/mobile Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
macros Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
maps All map triggers use the `maptrigger` macro, not `dw` 2017-12-10 17:53:21 -05:00
menu Remove trailing newlines. 2015-06-23 12:24:51 -06:00
misc Use correct WRAM labels for intro/title scenes 2017-12-10 00:18:29 -05:00
predef More WRAM cleanup 2017-12-09 22:00:36 -05:00
text Labelling a few mom scripts. 2017-10-25 00:34:32 -04:00
tilesets Comment palette colors and roof map groups 2017-12-10 20:05:34 -05:00
tools Build tools with -O3. 2017-09-24 15:08:44 -04:00
trainers Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
unknown CorrectErrorsInPlayerParty (unreferenced function) 2016-05-20 21:10:17 -04:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore whitelist shiny.pal 2017-10-25 00:43:40 -04:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml Update travis.yml 2017-09-23 23:04:20 -04:00
INSTALL.md Clarify which rgbds builds to use 2017-12-09 22:14:11 -05:00
Makefile Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
README.md Add Gen 3 disassemblies. 2017-09-04 19:41:13 -04:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
audio.asm Fix section linking 2017-09-23 23:04:10 -04:00
compare.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
compare2.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
constants.asm Separate file for mobile constants 2017-12-09 12:57:42 -05:00
gbhw.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
hram.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
includes.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
interrupts.asm Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
macros.asm Fix section linking 2017-09-23 23:04:10 -04:00
main.asm Single files for tilesets/data.asm and maps/blockdata.asm 2017-12-10 13:53:02 -05:00
maps.asm Single files for tilesets/data.asm and maps/blockdata.asm 2017-12-10 13:53:02 -05:00
pokecrystal.link Move all of constants/sram_constants.asm into sram 2017-11-20 23:07:24 +01:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
rst.asm Fix section linking 2017-09-23 23:04:10 -04:00
sram.asm Move all of constants/sram_constants.asm into sram 2017-11-20 23:07:24 +01:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Revert "Fix floating sections" 2017-03-24 11:51:03 +00:00
wram.asm Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also