mirror of https://github.com/pret/pokecrystal.git
159 lines
3.4 KiB
NASM
159 lines
3.4 KiB
NASM
; Boolean checks
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FALSE EQU 0
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TRUE EQU 1
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; genders
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MALE EQU 0
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FEMALE EQU 1
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; FlagAction arguments (see home/flag.asm)
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RESET_FLAG EQU 0
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SET_FLAG EQU 1
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CHECK_FLAG EQU 2
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; GetHPPal return values (see home.asm)
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HP_GREEN EQU 0
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HP_YELLOW EQU 1
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HP_RED EQU 2
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; name lengths
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NAME_LENGTH EQU 11
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PLAYER_NAME_LENGTH EQU 8
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BOX_NAME_LENGTH EQU 9
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PKMN_NAME_LENGTH EQU 11
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MOVE_NAME_LENGTH EQU 13
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ITEM_NAME_LENGTH EQU 13
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TRAINER_CLASS_NAME_LENGTH EQU 13
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; GetName types (see home.asm)
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PKMN_NAME EQU 1
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MOVE_NAME EQU 2
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; dummied out EQU 3
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ITEM_NAME EQU 4
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PARTY_OT_NAME EQU 5
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ENEMY_OT_NAME EQU 6
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TRAINER_NAME EQU 7
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; broken ptr EQU 8
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; boxes
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; hall of fame
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HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
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HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS = 30
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; joypad
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const_def
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const A_BUTTON_F
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const B_BUTTON_F
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const SELECT_F
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const START_F
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const D_RIGHT_F
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const D_LEFT_F
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const D_UP_F
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const D_DOWN_F
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NO_INPUT EQU %00000000
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A_BUTTON EQU 1 << A_BUTTON_F
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B_BUTTON EQU 1 << B_BUTTON_F
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SELECT EQU 1 << SELECT_F
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START EQU 1 << START_F
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D_RIGHT EQU 1 << D_RIGHT_F
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D_LEFT EQU 1 << D_LEFT_F
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D_UP EQU 1 << D_UP_F
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D_DOWN EQU 1 << D_DOWN_F
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BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
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D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
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R_DPAD EQU %00100000
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R_BUTTONS EQU %00010000
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; screen
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HP_BAR_LENGTH EQU 6
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
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EXP_BAR_LENGTH EQU 8
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8
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SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * 8
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * 8
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BG_MAP_WIDTH EQU 32
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BG_MAP_HEIGHT EQU 32
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WMISC_WIDTH EQU 6 * 4
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WMISC_HEIGHT EQU 5 * 4
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TILE_WIDTH EQU 8
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; printing text
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PRINTNUM_MONEY_F EQU 5
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PRINTNUM_RIGHTALIGN_F EQU 6
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PRINTNUM_LEADINGZEROS_F EQU 7
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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; movement
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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const STEP_BIKE ; 2
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const STEP_LEDGE ; 3
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const STEP_ICE ; 4
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const STEP_TURN ; 5
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const STEP_BACK_LEDGE ; 6
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const STEP_WALK_IN_PLACE ; 7
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; ChangeHappiness arguments (see event/happiness_egg.asm)
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const_value = 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_USEDITEM ; 02
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const HAPPINESS_USEDXITEM ; 03
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const HAPPINESS_GYMBATTLE ; 04
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const HAPPINESS_LEARNMOVE ; 05
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_YOUNGCUT1 ; 09
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const HAPPINESS_YOUNGCUT2 ; 0a
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const HAPPINESS_YOUNGCUT3 ; 0b
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const HAPPINESS_OLDERCUT1 ; 0c
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const HAPPINESS_OLDERCUT2 ; 0d
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const HAPPINESS_OLDERCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_MASSAGE ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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const_def
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const LINK_NULL ; 0
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const LINK_TIMECAPSULE ; 1
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const LINK_TRADECENTER ; 2
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const LINK_COLOSSEUM ; 3
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const LINK_MOBILE ; 4
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SERIAL_TIMECAPSULE EQU $60
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SERIAL_TRADECENTER EQU $70
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SERIAL_BATTLE EQU $80
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HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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