Disassembly of Pokémon Crystal
Go to file
i0brendan0 0e45563497 Add Fix for Lock On Status Moves
These changes should fix the status move and secondary effects not working if the opponent is flying or digging but has been locked on.
2018-02-19 02:54:13 -06:00
audio Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
constants Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
data Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
docs Add Fix for Lock On Status Moves 2018-02-19 02:54:13 -06:00
engine Add Fix for Lock On Status Moves 2018-02-19 02:54:13 -06:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Separate new_game graphics 2018-01-21 13:58:16 -05:00
home Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
lib/mobile More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
macros Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
maps Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
mobile Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
tools Shebang 2018-01-14 23:51:24 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
FAQ.md CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
Makefile Add back catch-all graphics rules. 2018-01-22 01:03:04 -05:00
README.md Add pokegold and pokefirered. 2017-12-31 13:25:53 -05:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
audio.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
charmap.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
constants.asm Partially document SGB data from pokered 2018-01-17 22:37:04 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm wSpritesEnd -> wVirtualOAMEnd. 2018-01-30 14:55:20 -05:00
hram.asm Fix wVirtualOAM labels, part 1. 2018-01-30 14:47:14 -05:00
macros.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
main.asm Group engine/pokedex files 2018-01-21 18:00:23 -05:00
pokecrystal.link map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm wSpritesEnd -> wVirtualOAMEnd. 2018-01-30 14:55:20 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also