pokecrystal/engine
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
..
battle Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-25 20:39:54 -05:00
battle_anims Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
events Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
games Organize the engine/ directory, take 2 2018-03-14 13:28:36 +01:00
gfx Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
items Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
link Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
menus Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
movie Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
overworld Organize the engine/ directory, take 2 2018-03-14 13:28:36 +01:00
phone Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
pokedex Improve some code labels 2018-03-02 19:39:16 -05:00
pokegear Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
pokemon Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
printer Organize the engine/ directory 2018-03-13 13:21:40 +01:00
routines Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
rtc Organize the engine/ directory, take 2 2018-03-14 13:28:36 +01:00
tilesets Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00