pokecrystal/constants
Ryan Tandy 3fc2ba41f7 Clarify naming of SFX_GET_EGG_* pointers
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.

SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
..
audio_constants.asm Define first_music_cmd 2018-11-21 12:12:22 +01:00
battle_anim_constants.asm Fix issues in review 2019-02-16 19:08:34 +01:00
battle_constants.asm Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
battle_tower_constants.asm Rename more script commands for consistency and predictability 2019-03-10 16:00:19 -04:00
collision_constants.asm Identify more collision-related constants and data 2019-03-03 13:30:27 -05:00
credits_constants.asm const_def N 2018-01-31 11:38:45 -05:00
cry_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
deco_constants.asm Define appropriate constants as EQU 2019-05-25 17:59:50 +02:00
engine_flags.asm wWeeklyFlags -> wDailyFlags2 2018-08-07 09:46:21 +02:00
event_flags.asm This event isn't Crystal-exclusive. 2018-10-03 00:53:04 -06:00
gfx_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
hardware_constants.asm Fix usage of rIE and rSC constants 2019-05-25 17:59:50 +02:00
icon_constants.asm Add meaningful aliases for wd265 2018-07-29 00:25:52 -04:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Define appropriate constants as EQU 2019-05-25 17:59:50 +02:00
item_data_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
landmark_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
map_constants.asm Fix comments 2018-05-18 19:36:22 -04:00
map_data_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
map_object_constants.asm Use and define more WRAM constants 2019-01-24 21:41:14 -05:00
map_setup_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
mart_constants.asm Separate Mart constants from item data constants 2018-06-23 22:24:46 -04:00
menu_constants.asm Create constants for ScrollingMenu item formats 2019-06-09 02:31:24 +02:00
misc_constants.asm Cosmetic fixes 2018-11-20 21:53:45 +01:00
mobile_constants.asm Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
move_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
npc_trade_constants.asm Correct wTradeFlags length 2018-07-13 17:18:19 -04:00
phone_constants.asm Identify and eliminate wEngineBuffer1-5 2019-04-08 19:42:55 -04:00
pokemon_constants.asm use "x + -1" not "x +- 1" 2018-02-02 22:55:38 -05:00
pokemon_data_constants.asm Correct the older+younger haircut brothers' labels and constants 2019-05-18 13:27:32 -04:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm Correct comments 2019-03-03 17:13:24 -05:00
scene_constants.asm SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
scgb_constants.asm PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
script_constants.asm Rename more script commands for consistency and predictability 2019-03-10 16:00:19 -04:00
serial_constants.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
sfx_constants.asm Clarify naming of SFX_GET_EGG_* pointers 2019-09-23 10:03:19 -07:00
sprite_anim_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
sprite_constants.asm fix-various-little-things 2018-05-05 09:19:04 +02:00
sprite_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
std_constants.asm Correct comments 2018-01-25 22:22:25 -05:00
text_constants.asm Update docs and comments to reflect renames 2018-04-04 23:44:24 +02:00
tileset_constants.asm const_def N 2018-01-31 11:38:45 -05:00
trainer_constants.asm Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
trainer_data_constants.asm Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
type_constants.asm Move type data to data/types/ 2018-01-22 16:23:34 -05:00
wram_constants.asm Some more GB Printer documentation 2019-05-11 13:01:59 -04:00