Commit Graph

1406 Commits

Author SHA1 Message Date
IIMarckus 0914cc01b5 Rename Stadium 2 blobs based on ROM version. 2019-04-14 13:23:17 -06:00
IIMarckus 9f7d30439e Build Australian Crystal. 2019-04-14 13:22:45 -06:00
Rangi 22657f6078 Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
Rangi d3e0eda398 Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear) 2018-12-30 18:05:26 -05:00
Rangi b921e9c9be Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files 2018-12-30 17:15:52 -05:00
mid-kid 86c1b05fbc Split print_move_description and mon_menu 2018-08-07 09:46:21 +02:00
Rangi 67152eab98 Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
Rangi e2fb7acac0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	engine/items/mart.asm
2018-06-24 21:23:51 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi 5cbff21a0d Unreferenced_53d84 → Unreferenced_MonPicBanks from pokegold-spaceworld 2018-06-24 01:13:59 -04:00
Rangi 1e1bbbbf8c check_nick_errors → correct_nick_errors; matches correct_party_errors 2018-04-05 00:04:53 -04:00
mid-kid d3cc861d33 Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00
mid-kid 05ba221eb5 `flagpredef.asm` → `smallflag.asm` 2018-03-25 19:14:26 +02:00
mid-kid be76ee56a8 Organize the engine/ directory, director's cut
Cleaned up `engine/routines`, in favor of moving files into more
appropriate directories. predef-related routines are now in top-level
`engine`.
`rtc/delete_save_change_clock.asm` has been split into both
`menus/delete_save.asm` and `rtc/reset_password.asm`.

Made a new subdirectory:
* engine/math: Contains all generic math-related routines.
2018-03-25 18:24:14 +02:00
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
mid-kid 60e21a8663 Move init_gender and intro_menu to menus
They are actually some kind of menus, and as such make sense there.
2018-03-14 13:38:36 +01:00
mid-kid 97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00
mid-kid baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi e2c15b0b92 * BillPhoneGeneriText -> BillPhoneGenericText
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi 62d6f72bb3 Make tileset palette maps easier to edit 2018-02-09 13:50:20 -05:00
Rangi 6c405e3859 Keep specials files together 2018-02-04 12:03:31 -05:00
Rangi 7d6e82ef1c NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
Rangi 518dd46ca1 data/text/X_text.asm is redundant 2018-01-24 21:27:23 -05:00
Rangi f44b7ad5c3 Add data/text/ 2018-01-22 17:33:52 -05:00
Remy Oukaour 7f54df58bf Group engine/pokedex files 2018-01-21 18:00:23 -05:00
Remy Oukaour 5e4fa42fa7 Unrelated routine gets its own file 2018-01-21 17:45:56 -05:00
Remy Oukaour 81ba6c848a cgb layouts 2018-01-21 14:05:32 -05:00
Remy Oukaour a8eb44b6e3 Separate new_game graphics 2018-01-21 13:58:16 -05:00
Remy Oukaour 01ba6bed88 Move code out of data/ 2018-01-16 18:07:06 -05:00
Remy Oukaour 9180362211 Move code out of gfx/ (close #474) 2018-01-15 11:06:32 -05:00
Remy Oukaour fe3ef73a8c Group unused data 2018-01-15 00:44:40 -05:00
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour 0e1148fb2c Move code out of data/ 2018-01-12 03:15:58 -05:00
Remy Oukaour af4001132e Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
Remy Oukaour cc8dac5a22 Use constants and data for Unown chamber events 2018-01-11 00:25:14 -05:00
Remy Oukaour e0088adb3f Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
Remy Oukaour 417937cffc Resolve #461 2018-01-10 13:47:57 -05:00
Remy Oukaour 7de7441e72 gfx/*.asm files have INCBINs 2018-01-10 02:38:45 -05:00
Remy Oukaour 9af6d8d0f1 Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
Remy Oukaour feb34b49ba data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
Remy Oukaour cc0fd6e12c CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
Remy Oukaour d0a8e8e744 includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
Remy Oukaour 31edd7f803 Move text/ into data/ 2018-01-09 00:23:48 -05:00
Remy Oukaour bdd3a55333 Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
xCrystal 7c0e903c48 Clean up leftover code from main.asm 2018-01-02 16:25:40 +01:00
xCrystal 6f0b81504d More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
Remy Oukaour b9a68fec25 Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
Remy Oukaour b373984ab9 Rename pokemon animation files (fix #439) 2017-12-28 11:05:42 -05:00
Remy Oukaour e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour 7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00