Commit Graph

216 Commits

Author SHA1 Message Date
Remy Oukaour 1038ebca5e Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
Remy Oukaour 2cf5cc1dc7 Move more unknown graphics into real subfolders 2017-12-15 17:50:45 -05:00
Remy Oukaour 59fe407812 Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
Remy Oukaour dc76bf804f Move all misc/ and unknown/ files to meaningful directories 2017-12-15 13:21:47 -05:00
Remy Oukaour ebf3bfb6b2 Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
Remy Oukaour e48a401290 Reorganize macros 2017-12-14 00:36:24 -05:00
Remy Oukaour 48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
Remy Oukaour c3f423e30f Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels 2017-12-11 23:05:26 -05:00
Remy Oukaour f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour dc4357b7fa "Pic Pointers" and "Unown Pic Pointers" must start at the same address
Use `|` not `+` to combine bitmasks
2017-12-11 18:39:39 -05:00
Remy Oukaour 2d644f5077 Name some gfx/unknown/ files 2017-12-11 18:04:23 -05:00
Remy Oukaour e6f6a75330 Move the rest of gfx/misc/ into specific directories 2017-12-11 17:51:04 -05:00
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour c2ad79c4f2 Add constants for time-of-day boundaries
Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour c6fefd0fe8 Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
Remy Oukaour 08b14e593e Rename tilesets, consistent with constant names 2017-12-10 23:56:10 -05:00
Remy Oukaour 32ea595c47 Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
Remy Oukaour 31901f73b0 Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
Remy Oukaour 5a5df2ab87 More WRAM organization 2017-12-09 14:47:32 -05:00
Remy Oukaour 6a41d4f63e Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
mid-kid 359d73ceef Move LoadOverworldFont to main.asm
It doesn't fit correctly in misc/mobile_41.asm.
Also moved the font images out of gfx/unknown and into gfx/font.
2017-11-21 23:53:51 +01:00
pfero 999c804f6f Label some functions in gfx/load_pics.asm
A few projects I looked around in used these same labels for these
functions, and it looks like they describe these functions properly.
Also fixed usage of BANK() in a few places.
2017-11-03 01:12:16 +01:00
yenatch afe67ba1b4 Remove contents.asm 2017-09-24 03:15:01 -04:00
yenatch 17448c51a5 Merge pull request #389 from yenatch/rgbds-3
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT 0e470bc785 Fix section linking
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
surskitty 817525a811 Labelling kanji for the days of the week (calendar?) 2017-09-09 23:58:23 -04:00
surskitty 5476e2914b Renaming the image of the GB and the N64. 2017-09-09 23:53:05 -04:00
surskitty bc61a0ca05 Moving headbutt tree graphic. 2017-09-09 23:43:28 -04:00
yenatch 080704e49f Merge pull request #370 from yenatch/graphics
png everywhere
2017-06-24 17:36:21 -04:00
yenatch a749057b27 Fix gfx/frames 2017-06-24 16:28:50 -04:00
yenatch 803c5154f4 pngs in gfx/unknown 2017-06-24 16:27:52 -04:00
yenatch 131bda73bc pngs in gfx/misc 2017-06-24 02:50:42 -04:00
yenatch 89cb46a64d pngs in gfx/mobile 2017-06-24 00:53:38 -04:00
yenatch afc6f8033b forgot to remove 2bpp from gfx/tilesets 2017-06-24 00:50:33 -04:00
yenatch 65809032bf forgot to remove 2bpp from gfx/intro 2017-06-24 00:49:37 -04:00
yenatch 41ae3610f6 pngs in gfx/fx
- gave up on wind.png
- add --remove-yflip
2017-06-24 00:47:55 -04:00
yenatch f42e731d76 pngs in gfx/battle 2017-06-23 20:00:11 -04:00
yenatch 1f81d1851f pngs in gfx/ 2017-06-23 19:56:24 -04:00
yenatch a540926345 pngs in gfx/unown_puzzle 2017-06-22 23:53:57 -04:00
yenatch 89093e4670 pngs in gfx/trainers 2017-06-22 23:46:58 -04:00
yenatch 31d9c1fffa pngs in gfx/trade
game_boy.png can be rearranged in a nicer way, but it's a job for another time
2017-06-22 23:45:45 -04:00
yenatch 647f9b4452 pngs in gfx/title 2017-06-21 23:45:01 -04:00
yenatch 967b0898a9 pngs in gfx/tilesets 2017-06-21 00:28:48 -04:00
yenatch 1fee4eb003 pngs in gfx/stats 2017-06-21 00:14:21 -04:00
yenatch 5738567985 pngs in gfx/splash 2017-06-21 00:13:09 -04:00
yenatch 2e0344e63d pngs in gfx/special/celebi 2017-06-21 00:12:01 -04:00
yenatch 99f6249de8 pngs in gfx/pokegear
- flymap_label_border.2bpp was actually 1bpp
2017-06-21 00:11:29 -04:00
yenatch f10ed64d1a pngs in gfx/pokedex 2017-06-20 23:42:29 -04:00
yenatch 384788f370 pngs in gfx/mail 2017-06-18 00:13:03 -04:00
Ben10do e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00