Remy Oukaour
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25048bd12d
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wiggle → wobble
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2018-01-19 00:16:08 -05:00 |
Remy Oukaour
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8d095cd5b8
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Better names
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2018-01-03 01:27:12 -05:00 |
Remy Oukaour
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2dd9ac08a4
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More sprite anim documentation
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2018-01-02 14:39:24 -05:00 |
Remy Oukaour
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7ad8ea13c9
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Document more sprite anim data
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2018-01-02 14:25:58 -05:00 |
Remy Oukaour
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0722de77ae
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Remove trailing whitespace
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
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2018-01-01 18:32:01 -05:00 |
xCrystal
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def3b60493
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Clean up .Jumptable: spaces
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2017-12-29 13:52:42 +01:00 |
xCrystal
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bd783370f8
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Consistent function name prefixes in slot machine code
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2017-12-28 20:23:17 +01:00 |
Remy Oukaour
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c66d195089
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
Remy Oukaour
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c5675927fe
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Identify more sprite-related constants
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2017-12-12 12:18:11 -05:00 |
Remy Oukaour
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48e40a7f09
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Identify some SPRITE_ANIM_FRAME_IDX_* constants
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2017-12-12 02:31:14 -05:00 |
Remy Oukaour
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512863989f
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
mid-kid
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2cc2f057e8
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Fix some SPRITE_ANIM_FRAMESET_ constants
Thanks to @roukaour for the fixes.
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2017-11-29 20:24:19 +01:00 |
PikalaxALT
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0e470bc785
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Fix section linking
Create linker script and float all sections
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2017-09-23 23:04:10 -04:00 |
pikalaxalt
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1a84ca4e55
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EZChat cursor object
|
2016-05-14 01:11:01 -04:00 |
pikalaxalt
|
5ea3a953c3
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Name all link trade animation related functions
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2016-05-13 22:46:32 -04:00 |
pikalaxalt
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ae36ef2c7f
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
pikalaxalt
|
6be4cd4da9
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Local labels starting with lowercase letters are no longer decorated with a trailing colon
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2016-04-10 15:01:49 -04:00 |
pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
PikalaxALT
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3dcbe0ff55
|
Pokegear
|
2016-01-10 17:44:09 -05:00 |
PikalaxALT
|
f7ee74c3b8
|
Finish labels in engine/namingscreen.asm
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2016-01-09 19:34:14 -05:00 |
PikalaxALT
|
6d1b7f28c8
|
Split base stats
|
2016-01-09 16:52:34 -05:00 |
PikalaxALT
|
a2a2668233
|
Dummy Game
|
2015-12-28 17:09:53 -05:00 |
PikalaxALT
|
f030315b1f
|
jumptable macro repurposed
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2015-12-26 21:59:03 -05:00 |
PikalaxALT
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2bd45ca574
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Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
PikalaxALT
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3d36f1a837
|
Events and some WRAM cleanup
|
2015-12-18 20:07:09 -05:00 |
PikalaxALT
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77ef8404a1
|
Menu
|
2015-12-15 18:59:49 -05:00 |
PikalaxALT
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c635e30777
|
map setup and warps
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2015-12-14 11:12:18 -05:00 |
PikalaxALT
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b9870541d4
|
slot machines
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2015-12-10 22:26:31 -05:00 |
PikalaxALT
|
02d05255fe
|
A stab at audio engine.
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2015-12-06 22:36:09 -05:00 |
PikalaxALT
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6eac26732a
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Celebi Event
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2015-12-05 15:38:25 -05:00 |
PikalaxALT
|
81ea723b04
|
Getting started with battle anims; sine and cosine
|
2015-12-04 14:33:29 -05:00 |
PikalaxALT
|
5b94d54a6c
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More work on animations
|
2015-12-04 08:46:11 -05:00 |
PikalaxALT
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92a8c491c3
|
Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |