Commit Graph

114 Commits

Author SHA1 Message Date
yenatch 9755ff375a Split bank 0 battle functions into home/battle.asm. 2014-05-21 16:37:18 -04:00
yenatch 3624794599 Split bank 0 audio functions into home/audio.asm. 2014-05-21 16:26:28 -04:00
yenatch 2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch 0ad21e6c18 The unused name array is move descriptions.
Still not sure where the bank comes from.
2014-04-19 23:15:01 -04:00
yenatch 762008952d Shrink pics, an extra egg pic and their labels. 2014-04-17 23:11:47 -04:00
yenatch d1a54e3265 Map triggers and label some addresses in bank 0. 2014-03-03 20:48:57 -05:00
yenatch 30218eb3d6 Use globals to implicitly define labels before passing them into BANK(). 2014-02-04 21:30:27 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch 7265a1c557 NULL label 2013-12-20 01:06:01 -05:00
yenatch 0a53612f69 NO_TEXT_SCROLL flag in Options 2013-12-18 18:04:55 -05:00
yenatch 9eb2cf3d21 more battle animation labels 2013-12-08 16:22:35 -05:00
yenatch 37dd85797a Function3af0 -> GetBattleAnimByte 2013-12-05 15:01:32 -05:00
yenatch d7bf70f3c9 home.o 2013-11-29 02:30:08 -05:00