vulcandth
4c239a6f65
Rename `macros/wram.asm` to `macros/ram.asm` ( #1003 )
2022-09-11 01:05:07 -04:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
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New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
13837b429c
Define the `*_WILDDATA_LENGTH` equations to match their data representation
2022-02-12 10:01:12 -05:00
Rangi
1f9e688b76
MON_PKRUS -> MON_POKERUS
2021-06-07 20:00:21 -04:00
Rangi
efd1006917
Use {interpolation} to generate sequences of RAM labels
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This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00
Rangi
dbe2360ecd
Miscellaneous cleanup
2021-03-22 16:41:17 -04:00
Rangi
0506e5b1b9
Assert the sBox1-14 tables have NUM_BOXES entries
2021-03-21 17:47:53 -04:00
Rangi
6c8f8609cb
Assert some more table widths
2021-03-17 11:38:01 -04:00
Rangi
98da09b3e9
Define more struct offset constants with rsreset instead of const_def
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This was discussed in #739
2021-03-04 18:15:38 -05:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
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This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
f2efda1f68
Identify more unnamed labels
2020-06-29 12:25:58 -04:00
Rangi
5f197c53f4
Clean up some percentage values
2020-05-07 14:21:24 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
d482dc28f4
Identify four padding bytes in base data as beta front/back pic pointers
2020-02-04 11:07:16 -05:00
Rangi
b24cd55f96
Correct the older+younger haircut brothers' labels and constants
2019-05-18 13:27:32 -04:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
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Fixes #589
2019-01-02 19:04:50 -05:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
5a58f90ec6
FISHGROUP_DATA_LENGTH
2018-06-24 11:46:55 -04:00
mid-kid
2d8f3a0654
Use Stadium 2 Egg Group names
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Out of the current two most prevalent official conventions, this one was
chosen, because they're used in a direct counterpart to this game, and
thus feel more accurate.
2018-04-05 07:54:20 +02:00
mid-kid
1891879b62
GENDERLESS -> GENDER_UNKNOWN
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This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi
7453bd1aa8
"HUMANSHAPE, aka Humanshape"
2018-02-25 22:38:09 -05:00
Rangi
409fd9d33f
Comment Stadium 2 alternative egg group names
2018-02-25 22:11:32 -05:00
Rangi
60add76ee7
* Remove rept 4 ( fa3192e
)
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* FindGreaterThanThatLevel -> FindAboveLevel (132fe46
)
* More meaningful egg group names (0eeb00d
)
2018-02-25 19:23:01 -05:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
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# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
e32e5212af
use "x + -1" not "x +- 1"
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(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
0eeb00d6ac
Official egg group names
2018-01-31 12:03:43 -05:00
Rangi
b8f4b1b8a7
MINERAL egg group works
2018-01-31 11:45:18 -05:00
Rangi
08891da822
const_def N
2018-01-31 11:38:45 -05:00
Rangi
dcc0ca9b83
Move some more constants out of misc_constants.asm
2018-01-25 17:30:13 -05:00
Rangi
0380c2a493
Move some more constants out of misc_constants.asm
2018-01-25 17:00:31 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
Rangi
94ae404732
Separate data/mon_menu.asm
2018-01-23 10:46:26 -05:00
Rangi
9e8f33d605
Cleaner roammon and treemon data
2018-01-22 11:30:17 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
1a2bc57841
Event script–related constants go in constants/script_constants.asm
2018-01-11 02:35:46 -05:00
Remy Oukaour
a8cf8979d9
Do a little cleanup towards issue #465
2018-01-09 17:20:47 -05:00
xCrystal
69762a2bfd
SET -> set
2017-12-29 17:15:01 +01:00
Remy Oukaour
e614dd1278
gfx/pokemon/animation.asm → engine/pic_animation.asm
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Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
f96aab4014
Correct some documentation comments
2017-12-15 21:32:43 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
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Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
0e7a101e41
Use constants for gender ratios
2017-12-13 17:59:14 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
690442e31d
Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants
2017-12-11 16:51:12 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
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(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
Brandon Mulcahy
313e48d6d9
Switch labels for fast and slow exp groups
2016-05-23 16:55:20 -04:00